Skip undefined steps in after scenario hooks (#494)
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@ -14,6 +14,7 @@ This document is formatted according to the principles of [Keep A CHANGELOG](htt
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### Fixed
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- Fixed a bug which would ignore the context returned from a substep.([488](https://github.com/cucumber/godog/pull/488) - [wichert](https://github.com/wichert))
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- Fixed a bug which would cause a panic when using the pretty formatter with a feature that contained a rule. ([480](https://github.com/cucumber/godog/pull/480) - [dumpsterfireproject](https://github.com/dumpsterfireproject))
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- Multiple invocations of AfterScenario hooks in case of undefined steps. ([494](https://github.com/cucumber/godog/pull/494) - [vearutop](https://github.com/vearutop))
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### Deprecated
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- `godog` CLI tool prints deprecation warning. ([489](https://github.com/cucumber/godog/pull/489) - [vearutop](https://github.com/vearutop))
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2
suite.go
2
suite.go
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@ -99,7 +99,7 @@ func (s *suite) runStep(ctx context.Context, pickle *Scenario, step *Step, prevS
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rctx, err = s.runAfterStepHooks(ctx, step, sr.Status, err)
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// Trigger after scenario on failing or last step to attach possible hook error to step.
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if sr.Status != StepSkipped && ((err == nil && isLast) || err != nil) {
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if isLast || (sr.Status != StepSkipped && sr.Status != StepUndefined && err != nil) {
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rctx, err = s.runAfterScenarioHooks(rctx, pickle, err)
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}
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