package main import ( "flag" "fmt" "os" "testing" "github.com/cucumber/godog" "github.com/cucumber/godog/colors" ) var opts = godog.Options{Output: colors.Colored(os.Stdout)} func init() { godog.BindCommandLineFlags("godog.", &opts) } func TestMain(m *testing.M) { flag.Parse() opts.Paths = flag.Args() status := godog.TestSuite{ Name: "godogs", TestSuiteInitializer: InitializeTestSuite, ScenarioInitializer: InitializeScenario, Options: &opts, }.Run() if st := m.Run(); st > status { status = st } os.Exit(status) } func thereAreGodogs(available int) error { Godogs = available return nil } func iEat(num int) error { if Godogs < num { return fmt.Errorf("you cannot eat %d godogs, there are %d available", num, Godogs) } Godogs -= num return nil } func thereShouldBeRemaining(remaining int) error { if Godogs != remaining { return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, Godogs) } return nil } func InitializeTestSuite(ctx *godog.TestSuiteContext) { ctx.BeforeSuite(func() { Godogs = 0 }) } func InitializeScenario(ctx *godog.ScenarioContext) { ctx.BeforeScenario(func(*godog.Scenario) { Godogs = 0 // clean the state before every scenario }) ctx.Step(`^there are (\d+) godogs$`, thereAreGodogs) ctx.Step(`^I eat (\d+)$`, iEat) ctx.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining) }