[![Build Status](https://travis-ci.org/DATA-DOG/godog.svg?branch=master)](https://travis-ci.org/DATA-DOG/godog) [![GoDoc](https://godoc.org/github.com/DATA-DOG/godog?status.svg)](https://godoc.org/github.com/DATA-DOG/godog) # Godog

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**The API is likely to change a few times before we reach 1.0.0** Package godog is the official Cucumber BDD framework for Golang, it merges specification and test documentation into one cohesive whole. The author is a core member of [cucumber team](https://github.com/cucumber). What is behavior-driven development, you ask? It’s the idea that you start by writing human-readable sentences that describe a feature of your application and how it should work, and only then implement this behavior in software. The project is inspired by [behat][behat] and [cucumber][cucumber] and is based on cucumber [gherkin3 parser][gherkin]. **Godog** does not intervene with the standard **go test** command and its behavior. You can leverage both frameworks to functionally test your application while maintaining all test related source code in **_test.go** files. **Godog** acts similar compared to **go test** command. It uses go compiler and linker tool in order to produce test executable. Godog contexts needs to be exported same as Test functions for go test. **Godog** ships gherkin parser dependency as a subpackage. This will ensure that it is always compatible with the installed version of godog. So in general there are no vendor dependencies needed for installation. The following about section was taken from [cucumber](https://cucumber.io/) homepage. ## About #### A single source of truth Cucumber merges specification and test documentation into one cohesive whole. #### Living documentation Because they're automatically tested by Cucumber, your specifications are always bang up-to-date. #### Focus on the customer Business and IT don't always understand each other. Cucumber's executable specifications encourage closer collaboration, helping teams keep the business goal in mind at all times. #### Less rework When automated testing is this much fun, teams can easily protect themselves from costly regressions. ### Install go get github.com/DATA-DOG/godog/cmd/godog ### Example The following example can be [found here](/examples/godogs). #### Step 1 Given we create a new go package **$GOPATH/src/godogs**. From now on, this is our work directory `cd $GOPATH/src/godogs`. Imagine we have a **godog cart** to serve godogs for lunch. First of all, we describe our feature in plain text - `vim $GOPATH/src/godogs/features/godogs.feature`: ``` gherkin # file: $GOPATH/src/godogs/features/godogs.feature Feature: eat godogs In order to be happy As a hungry gopher I need to be able to eat godogs Scenario: Eat 5 out of 12 Given there are 12 godogs When I eat 5 Then there should be 7 remaining ``` As a developer, your work is done as soon as you’ve made the program behave as described in the Scenario. **NOTE:** same as **go test** godog respects package level isolation. All your step definitions should be in your tested package root directory. In this case - `$GOPATH/src/godogs` #### Step 2 If godog is installed in your GOPATH. We can run `godog` inside the **$GOPATH/src/godogs** directory. You should see that the steps are undefined: ![Undefined step snippets](/screenshots/undefined.png?raw=true) If we wish to vendor godog dependency, we can do it as usual, using tools you prefer: git clone https://github.com/DATA-DOG/godog.git $GOPATH/src/godogs/vendor/github.com/DATA-DOG/godog It gives you undefined step snippets to implement in your test context. You may copy these snippets into your `godogs_test.go` file. Our directory structure should now look like: ![Directory layout](/screenshots/dir-tree.png?raw=true) If you copy the snippets into our test file and run godog again. We should see the step definition is now pending: ![Pending step definition](/screenshots/pending.png?raw=true) You may change **ErrPending** to **nil** and the scenario will pass successfully. Since we need a working implementation, we may start by implementing only what is necessary. #### Step 3 We only need a number of **godogs** for now. Lets keep it simple. ``` go /* file: $GOPATH/src/godogs/godogs.go */ package main // Godogs available to eat var Godogs int func main() { /* usual main func */ } ``` #### Step 4 Now lets implement our step definitions, which we can copy from generated console output snippets in order to test our feature requirements: ``` go /* file: $GOPATH/src/godogs/godogs_test.go */ package main import ( "fmt" "github.com/DATA-DOG/godog" ) func thereAreGodogs(available int) error { Godogs = available return nil } func iEat(num int) error { if Godogs < num { return fmt.Errorf("you cannot eat %d godogs, there are %d available", num, Godogs) } Godogs -= num return nil } func thereShouldBeRemaining(remaining int) error { if Godogs != remaining { return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, Godogs) } return nil } func FeatureContext(s *godog.Suite) { s.Step(`^there are (\d+) godogs$`, thereAreGodogs) s.Step(`^I eat (\d+)$`, iEat) s.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining) s.BeforeScenario(func(interface{}) { Godogs = 0 // clean the state before every scenario }) } ``` Now when you run the `godog` again, you should see: ![Passed suite](/screenshots/passed.png?raw=true) **Note:** we have hooked to **BeforeScenario** event in order to reset state. You may hook into more events, like **AfterStep** to test against an error and print more details about the error or state before failure. Or **BeforeSuite** to prepare a database. ### References and Tutorials - [how to use godog by semaphoreci](https://semaphoreci.com/community/tutorials/how-to-use-godog-for-behavior-driven-development-in-go) ### Documentation See [godoc][godoc] for general API details. See **.travis.yml** for supported **go** versions. See `godog -h` for general command options. See implementation examples: - [rest API server](/examples/api) - [rest API with Database](/examples/db) - [godogs](/examples/godogs) ### FAQ **Q:** Where can I configure common options globally? **A:** You can't. Alias your common or project based commands: `alias godog-wip="godog --format=progress --tags=@wip"` ### Contributions Feel free to open a pull request. Note, if you wish to contribute an extension to public (exported methods or types) - please open an issue before to discuss whether these changes can be accepted. All backward incompatible changes are and will be treated cautiously. ### License All package dependencies are **MIT** or **BSD** licensed. **Godog** is licensed under the [three clause BSD license][license] [godoc]: http://godoc.org/github.com/DATA-DOG/godog "Documentation on godoc" [golang]: https://golang.org/ "GO programming language" [behat]: http://docs.behat.org/ "Behavior driven development framework for PHP" [cucumber]: https://cucumber.io/ "Behavior driven development framework for Ruby" [gherkin]: https://github.com/cucumber/gherkin-go "Gherkin3 parser for GO" [license]: http://en.wikipedia.org/wiki/BSD_licenses "The three clause BSD license"