[![Build Status](https://travis-ci.org/DATA-DOG/godog.svg?branch=master)](https://travis-ci.org/DATA-DOG/godog) [![GoDoc](https://godoc.org/github.com/DATA-DOG/godog?status.svg)](https://godoc.org/github.com/DATA-DOG/godog) # Godog

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**The API is likely to change a few times before we reach 1.0.0** Package godog is the official Cucumber BDD framework for Golang, it merges specification and test documentation into one cohesive whole. The author is a core member of [cucumber team](https://github.com/cucumber). What is behavior-driven development, you ask? It’s the idea that you start by writing human-readable sentences that describe a feature of your application and how it should work, and only then implement this behavior in software. The project is inspired by [behat][behat] and [cucumber][cucumber] and is based on cucumber [gherkin3 parser][gherkin]. **Godog** does not intervene with the standard **go test** command and its behavior. You can leverage both frameworks to functionally test your application while maintaining all test related source code in **_test.go** files. **Godog** acts similar compared to **go test** command. It uses a **TestMain** hook introduced in `go1.4` and clones the package sources to a temporary build directory. The only change it does is adding a runner test.go file additionally and ensures to cleanup TestMain func if it was used in tests. **Godog** uses standard **go** ast and build utils to generate test suite package and even builds it with **go test -c** command. It even passes all your environment exported vars. **Godog** ships gherkin parser dependency as a subpackage. This will ensure that it is always compatible with the installed version of godog. So in general there are no vendor dependencies needed for installation. The following about section was taken from [cucumber](https://cucumber.io/) homepage. ## About #### A single source of truth Cucumber merges specification and test documentation into one cohesive whole. #### Living documentation Because they're automatically tested by Cucumber, your specifications are always bang up-to-date. #### Focus on the customer Business and IT don't always understand each other. Cucumber's executable specifications encourage closer collaboration, helping teams keep the business goal in mind at all times. #### Less rework When automated testing is this much fun, teams can easily protect themselves from costly regressions. ### Install go get github.com/DATA-DOG/godog/cmd/godog **Note:** currently godog cannot manage **vendor** directory dependencies, [#35](https://github.com/DATA-DOG/godog/issues/35). ### Example The following example can be [found here](https://github.com/DATA-DOG/godog/tree/master/examples/godogs). #### Step 1 Imagine we have a **godog cart** to serve godogs for dinner. At first, we describe our feature in plain text: ``` gherkin # file: examples/godogs/godog.feature Feature: eat godogs In order to be happy As a hungry gopher I need to be able to eat godogs Scenario: Eat 5 out of 12 Given there are 12 godogs When I eat 5 Then there should be 7 remaining ``` As a developer, your work is done as soon as you’ve made the program behave as described in the Scenario. #### Step 2 If you run `godog godog.feature` inside the **examples/godogs** directory. You should see that the steps are undefined: ![Screenshot](https://raw.github.com/DATA-DOG/godog/master/screenshots/undefined.png) It gives you undefined step snippets to implement in your test context. You may copy these snippets into your `*_test.go` file. Now if you run the tests again you should see that the definition is now pending. You may change **ErrPending** to **nil** and the scenario will pass successfully. Since we need a working implementation, we may start by implementing only what is necessary. #### Step 3 We only need a number of **godogs** for now. Let's define steps. ``` go /* file: examples/godogs/godog.go */ package main // Godogs to eat var Godogs int func main() { /* usual main func */ } ``` #### Step 4 Now let's finish our step implementations in order to test our feature requirements: ``` go /* file: examples/godogs/godog_test.go */ package main import ( "fmt" "github.com/DATA-DOG/godog" ) func thereAreGodogs(available int) error { Godogs = available return nil } func iEat(num int) error { if Godogs < num { return fmt.Errorf("you cannot eat %d godogs, there are %d available", num, Godogs) } Godogs -= num return nil } func thereShouldBeRemaining(remaining int) error { if Godogs != remaining { return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, Godogs) } return nil } func featureContext(s *godog.Suite) { s.Step(`^there are (\d+) godogs$`, thereAreGodogs) s.Step(`^I eat (\d+)$`, iEat) s.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining) s.BeforeScenario(func(interface{}) { Godogs = 0 // clean the state before every scenario }) } ``` Now when you run the `godog godog.feature` again, you should see: ![Screenshot](https://raw.github.com/DATA-DOG/godog/master/screenshots/passed.png) **Note:** we have hooked to **BeforeScenario** event in order to reset state. You may hook into more events, like **AfterStep** to test against an error and print more details about the error or state before failure. Or **BeforeSuite** to prepare a database. ### References and Tutorials - [how to use godog by semaphoreci](https://semaphoreci.com/community/tutorials/how-to-use-godog-for-behavior-driven-development-in-go) ### Documentation See [godoc][godoc] for general API details. See **.travis.yml** for supported **go** versions. See `godog -h` for general command options. See implementation examples: - [rest API server](https://github.com/DATA-DOG/godog/tree/master/examples/api) - [godogs](https://github.com/DATA-DOG/godog/tree/master/examples/godogs) ### Changes **2016-06-01** - parse flags in main command, to show version and help without needing to compile test package and buildable go sources. **2016-05-28** - show nicely formatted called step func name and file path **2016-05-26** - pack gherkin dependency in a subpackage to prevent compatibility conflicts in the future. If recently upgraded, probably you will need to reference gherkin as `github.com/DATA-DOG/godog/gherkin` instead. **2016-05-25** - refactored test suite build tooling in order to use standard **go test** tool. Which allows to compile package with godog runner script in **go** idiomatic way. It also supports all build environment options as usual. - **godog.Run** now returns an **int** exit status. It was not returning anything before, so there is no compatibility breaks. **2016-03-04** - added **junit** compatible output formatter, which prints **xml** results to **os.Stdout** - fixed #14 which skipped printing background steps when there was scenario outline in feature. **2015-07-03** - changed **godog.Suite** from interface to struct. Context registration should be updated accordingly. The reason for change: since it exports the same methods and there is no need to mock a function in tests, there is no obvious reason to keep an interface. - in order to support running suite concurrently, needed to refactor an entry point of application. The **Run** method now is a func of godog package which initializes and run the suite (or more suites). Method **New** is removed. This change made godog a little cleaner. - renamed **RegisterFormatter** func to **Format** to be more consistent. ### FAQ **Q:** Where can I configure common options globally? **A:** You can't. Alias your common or project based commands: `alias godog-wip="godog --format=progress --tags=@wip"` ### Contributions Feel free to open a pull request. Note, if you wish to contribute an extension to public (exported methods or types) - please open an issue before to discuss whether these changes can be accepted. All backward incompatible changes are and will be treated cautiously. ### License All package dependencies are **MIT** or **BSD** licensed. **Godog** is licensed under the [three clause BSD license][license] [godoc]: http://godoc.org/github.com/DATA-DOG/godog "Documentation on godoc" [golang]: https://golang.org/ "GO programming language" [behat]: http://docs.behat.org/ "Behavior driven development framework for PHP" [cucumber]: https://cucumber.io/ "Behavior driven development framework for Ruby" [gherkin]: https://github.com/cucumber/gherkin-go "Gherkin3 parser for GO" [license]: http://en.wikipedia.org/wiki/BSD_licenses "The three clause BSD license"