godog/test_context.go

310 строки
9,2 КиБ
Go

package godog
import (
"context"
"fmt"
"reflect"
"regexp"
"github.com/cucumber/messages-go/v16"
"github.com/cucumber/godog/formatters"
"github.com/cucumber/godog/internal/builder"
"github.com/cucumber/godog/internal/models"
)
// Feature represents gherkin document.
type Feature = messages.GherkinDocument
// Scenario represents the executed scenario
type Scenario = messages.Pickle
// Step represents the executed step
type Step = messages.PickleStep
// Steps allows to nest steps
// instead of returning an error in step func
// it is possible to return combined steps:
//
// func multistep(name string) godog.Steps {
// return godog.Steps{
// fmt.Sprintf(`an user named "%s"`, name),
// fmt.Sprintf(`user "%s" is authenticated`, name),
// }
// }
//
// These steps will be matched and executed in
// sequential order. The first one which fails
// will result in main step failure.
type Steps []string
// StepDefinition is a registered step definition
// contains a StepHandler and regexp which
// is used to match a step. Args which
// were matched by last executed step
//
// This structure is passed to the formatter
// when step is matched and is either failed
// or successful
type StepDefinition = formatters.StepDefinition
// DocString represents the DocString argument made to a step definition
type DocString = messages.PickleDocString
// Table represents the Table argument made to a step definition
type Table = messages.PickleTable
// TestSuiteContext allows various contexts
// to register event handlers.
//
// When running a test suite, the instance of TestSuiteContext
// is passed to all functions (contexts), which
// have it as a first and only argument.
//
// Note that all event hooks does not catch panic errors
// in order to have a trace information
type TestSuiteContext struct {
beforeSuiteHandlers []func()
afterSuiteHandlers []func()
}
// BeforeSuite registers a function or method
// to be run once before suite runner.
//
// Use it to prepare the test suite for a spin.
// Connect and prepare database for instance...
func (ctx *TestSuiteContext) BeforeSuite(fn func()) {
ctx.beforeSuiteHandlers = append(ctx.beforeSuiteHandlers, fn)
}
// AfterSuite registers a function or method
// to be run once after suite runner
func (ctx *TestSuiteContext) AfterSuite(fn func()) {
ctx.afterSuiteHandlers = append(ctx.afterSuiteHandlers, fn)
}
// ScenarioContext allows various contexts
// to register steps and event handlers.
//
// When running a scenario, the instance of ScenarioContext
// is passed to all functions (contexts), which
// have it as a first and only argument.
//
// Note that all event hooks does not catch panic errors
// in order to have a trace information. Only step
// executions are catching panic error since it may
// be a context specific error.
type ScenarioContext struct {
suite *suite
}
// StepContext allows registering step hooks.
type StepContext struct {
suite *suite
}
// Before registers a a function or method
// to be run before every scenario.
//
// It is a good practice to restore the default state
// before every scenario so it would be isolated from
// any kind of state.
func (ctx ScenarioContext) Before(h BeforeScenarioHook) {
ctx.suite.beforeScenarioHandlers = append(ctx.suite.beforeScenarioHandlers, h)
}
// BeforeScenarioHook defines a hook before scenario.
type BeforeScenarioHook func(ctx context.Context, sc *Scenario) (context.Context, error)
// After registers an function or method
// to be run after every scenario.
func (ctx ScenarioContext) After(h AfterScenarioHook) {
ctx.suite.afterScenarioHandlers = append(ctx.suite.afterScenarioHandlers, h)
}
// AfterScenarioHook defines a hook after scenario.
type AfterScenarioHook func(ctx context.Context, sc *Scenario, err error) (context.Context, error)
// StepContext exposes StepContext of a scenario.
func (ctx *ScenarioContext) StepContext() StepContext {
return StepContext{suite: ctx.suite}
}
// Before registers a function or method
// to be run before every step.
func (ctx StepContext) Before(h BeforeStepHook) {
ctx.suite.beforeStepHandlers = append(ctx.suite.beforeStepHandlers, h)
}
// BeforeStepHook defines a hook before step.
type BeforeStepHook func(ctx context.Context, st *Step) (context.Context, error)
// After registers an function or method
// to be run after every step.
//
// It may be convenient to return a different kind of error
// in order to print more state details which may help
// in case of step failure
//
// In some cases, for example when running a headless
// browser, to take a screenshot after failure.
func (ctx StepContext) After(h AfterStepHook) {
ctx.suite.afterStepHandlers = append(ctx.suite.afterStepHandlers, h)
}
// AfterStepHook defines a hook after step.
type AfterStepHook func(ctx context.Context, st *Step, status StepResultStatus, err error) (context.Context, error)
// BeforeScenario registers a function or method
// to be run before every scenario.
//
// It is a good practice to restore the default state
// before every scenario so it would be isolated from
// any kind of state.
//
// Deprecated: use Before.
func (ctx *ScenarioContext) BeforeScenario(fn func(sc *Scenario)) {
ctx.Before(func(ctx context.Context, sc *Scenario) (context.Context, error) {
fn(sc)
return ctx, nil
})
}
// AfterScenario registers an function or method
// to be run after every scenario.
//
// Deprecated: use After.
func (ctx *ScenarioContext) AfterScenario(fn func(sc *Scenario, err error)) {
ctx.After(func(ctx context.Context, sc *Scenario, err error) (context.Context, error) {
fn(sc, err)
return ctx, nil
})
}
// BeforeStep registers a function or method
// to be run before every step.
//
// Deprecated: use ScenarioContext.StepContext() and StepContext.Before.
func (ctx *ScenarioContext) BeforeStep(fn func(st *Step)) {
ctx.StepContext().Before(func(ctx context.Context, st *Step) (context.Context, error) {
fn(st)
return ctx, nil
})
}
// AfterStep registers an function or method
// to be run after every step.
//
// It may be convenient to return a different kind of error
// in order to print more state details which may help
// in case of step failure
//
// In some cases, for example when running a headless
// browser, to take a screenshot after failure.
//
// Deprecated: use ScenarioContext.StepContext() and StepContext.After.
func (ctx *ScenarioContext) AfterStep(fn func(st *Step, err error)) {
ctx.StepContext().After(func(ctx context.Context, st *Step, status StepResultStatus, err error) (context.Context, error) {
fn(st, err)
return ctx, nil
})
}
// Step allows to register a *StepDefinition in the
// Godog feature suite, the definition will be applied
// to all steps matching the given Regexp expr.
//
// It will panic if expr is not a valid regular
// expression or stepFunc is not a valid step
// handler.
//
// The expression can be of type: *regexp.Regexp, string or []byte
//
// The stepFunc may accept one or several arguments of type:
// - int, int8, int16, int32, int64
// - float32, float64
// - string
// - []byte
// - *godog.DocString
// - *godog.Table
//
// The stepFunc need to return either an error or []string for multistep
//
// Note that if there are two definitions which may match
// the same step, then only the first matched handler
// will be applied.
//
// If none of the *StepDefinition is matched, then
// ErrUndefined error will be returned when
// running steps.
func (ctx *ScenarioContext) Step(expr, stepFunc interface{}) {
var regex *regexp.Regexp
switch t := expr.(type) {
case *regexp.Regexp:
regex = t
case string:
regex = regexp.MustCompile(t)
case []byte:
regex = regexp.MustCompile(string(t))
default:
panic(fmt.Sprintf("expecting expr to be a *regexp.Regexp or a string, got type: %T", expr))
}
v := reflect.ValueOf(stepFunc)
typ := v.Type()
if typ.Kind() != reflect.Func {
panic(fmt.Sprintf("expected handler to be func, but got: %T", stepFunc))
}
if typ.NumOut() > 2 {
panic(fmt.Sprintf("expected handler to return either zero, one or two values, but it has: %d", typ.NumOut()))
}
def := &models.StepDefinition{
StepDefinition: formatters.StepDefinition{
Handler: stepFunc,
Expr: regex,
},
HandlerValue: v,
}
if typ.NumOut() == 1 {
typ = typ.Out(0)
switch typ.Kind() {
case reflect.Interface:
if !typ.Implements(errorInterface) && !typ.Implements(contextInterface) {
panic(fmt.Sprintf("expected handler to return an error or context.Context, but got: %s", typ.Kind()))
}
case reflect.Slice:
if typ.Elem().Kind() != reflect.String {
panic(fmt.Sprintf("expected handler to return []string for multistep, but got: []%s", typ.Elem().Kind()))
}
def.Nested = true
default:
panic(fmt.Sprintf("expected handler to return an error or []string, but got: %s", typ.Kind()))
}
}
ctx.suite.steps = append(ctx.suite.steps, def)
}
// Build creates a test package like go test command at given target path.
// If there are no go files in tested directory, then
// it simply builds a godog executable to scan features.
//
// If there are go test files, it first builds a test
// package with standard go test command.
//
// Finally it generates godog suite executable which
// registers exported godog contexts from the test files
// of tested package.
//
// Returns the path to generated executable
func Build(bin string) error {
return builder.Build(bin)
}