compiler: work around i64 limitation in JavaScript
JavaScript does not support i64 directly, so make sure we pass a pointer instead which can be read from JavaScript. This is a temporary workaround which should be removed once JavaScript supports some form of i64 (probably in the form of BigInt).
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родитель
d7844ce124
коммит
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3 изменённых файлов: 116 добавлений и 0 удалений
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@ -3561,6 +3561,99 @@ func (c *Compiler) NonConstGlobals() {
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}
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}
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// Replace i64 in an external function with a stack-allocated i64*, to work
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// around the lack of 64-bit integers in JavaScript (commonly used together with
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// WebAssembly). Once that's resolved, this pass may be avoided.
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// https://github.com/WebAssembly/design/issues/1172
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func (c *Compiler) ExternalInt64AsPtr() {
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int64Type := c.ctx.Int64Type()
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int64PtrType := llvm.PointerType(int64Type, 0)
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for fn := c.mod.FirstFunction(); !fn.IsNil(); fn = llvm.NextFunction(fn) {
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if fn.Linkage() != llvm.ExternalLinkage {
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// Only change externally visible functions (exports and imports).
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continue
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}
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if strings.HasPrefix(fn.Name(), "llvm.") {
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// Do not try to modify the signature of internal LLVM functions.
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continue
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}
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hasInt64 := false
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params := []llvm.Type{}
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for param := fn.FirstParam(); !param.IsNil(); param = llvm.NextParam(param) {
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if param.Type() == int64Type {
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hasInt64 = true
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params = append(params, int64PtrType)
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} else {
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params = append(params, param.Type())
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}
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}
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if !hasInt64 {
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// No i64 in the paramter list.
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continue
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}
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// Add $i64param to the real function name as it is only used internally.
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// Add a new function with the correct signature that is exported.
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name := fn.Name()
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fn.SetName(name + "$i64param")
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fnType := fn.Type().ElementType()
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externalFnType := llvm.FunctionType(fnType.ReturnType(), params, fnType.IsFunctionVarArg())
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externalFn := llvm.AddFunction(c.mod, name, externalFnType)
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if fn.IsDeclaration() {
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// Just a declaration: the definition doesn't exist on the Go side
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// so it cannot be called from external code.
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// Update all users to call the external function.
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// The old $i64param function could be removed, but it may as well
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// be left in place.
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for use := fn.FirstUse(); !use.IsNil(); use = use.NextUse() {
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call := use.User()
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c.builder.SetInsertPointBefore(call)
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callParams := []llvm.Value{}
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for i := 0; i < call.OperandsCount()-1; i++ {
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operand := call.Operand(i)
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if operand.Type() == int64Type {
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// Pass a stack-allocated pointer instead of the value
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// itself.
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alloca := c.builder.CreateAlloca(int64Type, "i64asptr")
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c.builder.CreateStore(operand, alloca)
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callParams = append(callParams, alloca)
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} else {
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// Unchanged parameter.
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callParams = append(callParams, operand)
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}
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}
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newCall := c.builder.CreateCall(externalFn, callParams, call.Name())
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call.ReplaceAllUsesWith(newCall)
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call.EraseFromParentAsInstruction()
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}
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} else {
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// The function has a definition in Go. This means that it may still
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// be called both Go and from external code.
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// Keep existing calls with the existing convention in place (for
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// better performance, but export a new wrapper function with the
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// correct calling convention.
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fn.SetLinkage(llvm.InternalLinkage)
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entryBlock := llvm.AddBasicBlock(externalFn, "entry")
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c.builder.SetInsertPointAtEnd(entryBlock)
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callParams := []llvm.Value{}
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for i, origParam := range fn.Params() {
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paramValue := externalFn.Param(i)
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if origParam.Type() == int64Type {
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paramValue = c.builder.CreateLoad(paramValue, "i64")
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}
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callParams = append(callParams, paramValue)
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}
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retval := c.builder.CreateCall(fn, callParams, "")
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if retval.Type().TypeKind() == llvm.VoidTypeKind {
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c.builder.CreateRetVoid()
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} else {
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c.builder.CreateRet(retval)
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}
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}
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}
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}
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// Emit object file (.o).
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func (c *Compiler) EmitObject(path string) error {
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llvmBuf, err := c.machine.EmitToMemoryBuffer(c.mod, llvm.ObjectFile)
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@ -133,6 +133,20 @@ somewhat compatible with the C calling convention but with a few quirks:
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pointers. This avoids some overhead in the C calling convention and makes
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the work of the LLVM optimizers easier.
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* The WebAssembly target never exports or imports a ``i64`` (``int64``,
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``uint64``) parameter. Instead, it replaces them with ``i64*``, allocating
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the value on the stack. In other words, imported functions are called with a
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64-bit integer on the stack and exported functions must be called with a
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pointer to a 64-bit integer somewhere in linear memory.
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This is a workaround for a limitation in JavaScript, which only deals with
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doubles and can therefore only work with integers up to 32-bit in size (a
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64-bit integer cannot be represented exactly in a double, a 32-bit integer
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can). It is expected that 64-bit integers will be `added in the near future
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<https://github.com/WebAssembly/design/issues/1172>`_ at which point this
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calling convention workaround may be removed. Also see `this wasm-bindgen
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issue <https://github.com/rustwasm/wasm-bindgen/issues/35>`_.
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* Some functions have an extra context parameter appended at the end of the
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argument list. This only happens when both of these conditions hold:
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9
main.go
9
main.go
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@ -64,6 +64,15 @@ func Compile(pkgName, outpath string, spec *TargetSpec, config *BuildConfig, act
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return err
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}
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// Browsers cannot handle external functions that have type i64 because it
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// cannot be represented exactly in JavaScript (JS only has doubles). To
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// keep functions interoperable, pass int64 types as pointers to
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// stack-allocated values.
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if strings.HasPrefix(spec.Triple, "wasm") {
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c.ExternalInt64AsPtr()
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c.Verify()
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}
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// Optimization levels here are roughly the same as Clang, but probably not
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// exactly.
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switch config.opt {
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