compiler: fix type names for generic named structs
Without this change, the compiler would probably have worked just fine but the generated types would look odd. You can see in the test case that it now doesn't use `main.Point` but rather the correct `main.Poin[float32]` etc.
Этот коммит содержится в:
родитель
5078ce382d
коммит
70c52ef1b4
3 изменённых файлов: 158 добавлений и 42 удалений
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@ -393,7 +393,7 @@ func (c *compilerContext) makeLLVMType(goType types.Type) llvm.Type {
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// in LLVM IR, named structs are implemented as named structs in
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// LLVM. This is because it is otherwise impossible to create
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// self-referencing types such as linked lists.
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llvmName := typ.Obj().Pkg().Path() + "." + typ.Obj().Name()
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llvmName := typ.String()
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llvmType := c.ctx.StructCreateNamed(llvmName)
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c.llvmTypes.Set(goType, llvmType) // avoid infinite recursion
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underlying := c.getLLVMType(st)
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3
compiler/testdata/generics.go
предоставленный
3
compiler/testdata/generics.go
предоставленный
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@ -18,4 +18,7 @@ func Add[T Coord](a, b Point[T]) Point[T] {
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func main() {
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var af, bf Point[float32]
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Add(af, bf)
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var ai, bi Point[int]
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Add(ai, bi)
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}
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195
compiler/testdata/generics.ll
предоставленный
195
compiler/testdata/generics.ll
предоставленный
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@ -3,7 +3,8 @@ source_filename = "generics.go"
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target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20"
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target triple = "wasm32-unknown-wasi"
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%main.Point = type { float, float }
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%"main.Point[int]" = type { i32, i32 }
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%"main.Point[float32]" = type { float, float }
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declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0
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@ -18,73 +19,96 @@ entry:
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; Function Attrs: nounwind
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define hidden void @main.main(i8* %context) unnamed_addr #1 {
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entry:
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%bf = alloca %main.Point, align 8
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%af = alloca %main.Point, align 8
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%af.repack = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0
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%bi = alloca %"main.Point[int]", align 8
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%ai = alloca %"main.Point[int]", align 8
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%bf = alloca %"main.Point[float32]", align 8
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%af = alloca %"main.Point[float32]", align 8
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%af.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
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store float 0.000000e+00, float* %af.repack, align 8
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%af.repack1 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1
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%af.repack1 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
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store float 0.000000e+00, float* %af.repack1, align 4
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%0 = bitcast %main.Point* %af to i8*
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%0 = bitcast %"main.Point[float32]"* %af to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%bf.repack = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0
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%bf.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
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store float 0.000000e+00, float* %bf.repack, align 8
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%bf.repack2 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1
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%bf.repack2 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
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store float 0.000000e+00, float* %bf.repack2, align 4
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%1 = bitcast %main.Point* %bf to i8*
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%1 = bitcast %"main.Point[float32]"* %bf to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%.elt = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0
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%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
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%.unpack = load float, float* %.elt, align 8
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%.elt3 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1
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%.elt3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
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%.unpack4 = load float, float* %.elt3, align 4
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%.elt5 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0
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%.elt5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
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%.unpack6 = load float, float* %.elt5, align 8
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%.elt7 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1
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%.elt7 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
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%.unpack8 = load float, float* %.elt7, align 4
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%2 = call %main.Point @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef)
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%2 = call %"main.Point[float32]" @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef)
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%ai.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
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store i32 0, i32* %ai.repack, align 8
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%ai.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
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store i32 0, i32* %ai.repack9, align 4
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%3 = bitcast %"main.Point[int]"* %ai to i8*
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call void @runtime.trackPointer(i8* nonnull %3, i8* undef) #2
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%bi.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
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store i32 0, i32* %bi.repack, align 8
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%bi.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
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store i32 0, i32* %bi.repack10, align 4
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%4 = bitcast %"main.Point[int]"* %bi to i8*
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call void @runtime.trackPointer(i8* nonnull %4, i8* undef) #2
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%.elt11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
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%.unpack12 = load i32, i32* %.elt11, align 8
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%.elt13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
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%.unpack14 = load i32, i32* %.elt13, align 4
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%.elt15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
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%.unpack16 = load i32, i32* %.elt15, align 8
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%.elt17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
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%.unpack18 = load i32, i32* %.elt17, align 4
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%5 = call %"main.Point[int]" @"main.Add[int]"(i32 %.unpack12, i32 %.unpack14, i32 %.unpack16, i32 %.unpack18, i8* undef)
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ret void
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}
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; Function Attrs: nounwind
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define linkonce_odr hidden %main.Point @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 {
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define linkonce_odr hidden %"main.Point[float32]" @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 {
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entry:
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%complit = alloca %main.Point, align 8
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%b = alloca %main.Point, align 8
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%a = alloca %main.Point, align 8
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%a.repack = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
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%complit = alloca %"main.Point[float32]", align 8
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%b = alloca %"main.Point[float32]", align 8
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%a = alloca %"main.Point[float32]", align 8
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%a.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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store float 0.000000e+00, float* %a.repack, align 8
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%a.repack9 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
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%a.repack9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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store float 0.000000e+00, float* %a.repack9, align 4
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%0 = bitcast %main.Point* %a to i8*
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%0 = bitcast %"main.Point[float32]"* %a to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%a.repack10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
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%a.repack10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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store float %a.X, float* %a.repack10, align 8
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%a.repack11 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
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%a.repack11 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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store float %a.Y, float* %a.repack11, align 4
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%b.repack = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
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%b.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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store float 0.000000e+00, float* %b.repack, align 8
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%b.repack13 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
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%b.repack13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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store float 0.000000e+00, float* %b.repack13, align 4
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%1 = bitcast %main.Point* %b to i8*
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%1 = bitcast %"main.Point[float32]"* %b to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%b.repack14 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
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%b.repack14 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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store float %b.X, float* %b.repack14, align 8
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%b.repack15 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
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%b.repack15 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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store float %b.Y, float* %b.repack15, align 4
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%complit.repack = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
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%complit.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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store float 0.000000e+00, float* %complit.repack, align 8
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%complit.repack17 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1
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%complit.repack17 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
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store float 0.000000e+00, float* %complit.repack17, align 4
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%2 = bitcast %main.Point* %complit to i8*
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%2 = bitcast %"main.Point[float32]"* %complit to i8*
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
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%3 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
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%3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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br i1 false, label %deref.throw, label %deref.next
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deref.next: ; preds = %entry
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br i1 false, label %deref.throw1, label %deref.next2
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deref.next2: ; preds = %deref.next
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%4 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
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%5 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
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%4 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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%5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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%6 = load float, float* %5, align 8
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%7 = load float, float* %4, align 8
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%8 = fadd float %6, %7
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@ -94,8 +118,8 @@ deref.next4: ; preds = %deref.next2
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br i1 false, label %deref.throw5, label %deref.next6
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deref.next6: ; preds = %deref.next4
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%9 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
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%10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
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%9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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%10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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%11 = load float, float* %10, align 4
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%12 = load float, float* %9, align 4
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br i1 false, label %store.throw, label %store.next
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@ -105,14 +129,14 @@ store.next: ; preds = %deref.next6
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br i1 false, label %store.throw7, label %store.next8
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store.next8: ; preds = %store.next
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%13 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1
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%13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
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%14 = fadd float %11, %12
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store float %14, float* %13, align 4
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%.elt = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
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%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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%.unpack = load float, float* %.elt, align 8
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%15 = insertvalue %main.Point undef, float %.unpack, 0
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%16 = insertvalue %main.Point %15, float %14, 1
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ret %main.Point %16
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%15 = insertvalue %"main.Point[float32]" undef, float %.unpack, 0
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%16 = insertvalue %"main.Point[float32]" %15, float %14, 1
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ret %"main.Point[float32]" %16
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deref.throw: ; preds = %entry
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unreachable
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@ -135,6 +159,95 @@ store.throw7: ; preds = %store.next
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declare void @runtime.nilPanic(i8*) #0
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; Function Attrs: nounwind
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define linkonce_odr hidden %"main.Point[int]" @"main.Add[int]"(i32 %a.X, i32 %a.Y, i32 %b.X, i32 %b.Y, i8* %context) unnamed_addr #1 {
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entry:
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%complit = alloca %"main.Point[int]", align 8
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%b = alloca %"main.Point[int]", align 8
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%a = alloca %"main.Point[int]", align 8
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%a.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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store i32 0, i32* %a.repack, align 8
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%a.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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store i32 0, i32* %a.repack9, align 4
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%0 = bitcast %"main.Point[int]"* %a to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%a.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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store i32 %a.X, i32* %a.repack10, align 8
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%a.repack11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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store i32 %a.Y, i32* %a.repack11, align 4
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%b.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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store i32 0, i32* %b.repack, align 8
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%b.repack13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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store i32 0, i32* %b.repack13, align 4
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%1 = bitcast %"main.Point[int]"* %b to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%b.repack14 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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store i32 %b.X, i32* %b.repack14, align 8
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%b.repack15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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store i32 %b.Y, i32* %b.repack15, align 4
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%complit.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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store i32 0, i32* %complit.repack, align 8
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%complit.repack17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
|
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store i32 0, i32* %complit.repack17, align 4
|
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%2 = bitcast %"main.Point[int]"* %complit to i8*
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
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%3 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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br i1 false, label %deref.throw, label %deref.next
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deref.next: ; preds = %entry
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br i1 false, label %deref.throw1, label %deref.next2
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deref.next2: ; preds = %deref.next
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%4 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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%5 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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%6 = load i32, i32* %5, align 8
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%7 = load i32, i32* %4, align 8
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%8 = add i32 %6, %7
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br i1 false, label %deref.throw3, label %deref.next4
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deref.next4: ; preds = %deref.next2
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br i1 false, label %deref.throw5, label %deref.next6
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deref.next6: ; preds = %deref.next4
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%9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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%10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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%11 = load i32, i32* %10, align 4
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%12 = load i32, i32* %9, align 4
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br i1 false, label %store.throw, label %store.next
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store.next: ; preds = %deref.next6
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store i32 %8, i32* %3, align 8
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br i1 false, label %store.throw7, label %store.next8
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store.next8: ; preds = %store.next
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%13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
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%14 = add i32 %11, %12
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store i32 %14, i32* %13, align 4
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%.elt = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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%.unpack = load i32, i32* %.elt, align 8
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%15 = insertvalue %"main.Point[int]" undef, i32 %.unpack, 0
|
||||
%16 = insertvalue %"main.Point[int]" %15, i32 %14, 1
|
||||
ret %"main.Point[int]" %16
|
||||
|
||||
deref.throw: ; preds = %entry
|
||||
unreachable
|
||||
|
||||
deref.throw1: ; preds = %deref.next
|
||||
unreachable
|
||||
|
||||
deref.throw3: ; preds = %deref.next2
|
||||
unreachable
|
||||
|
||||
deref.throw5: ; preds = %deref.next4
|
||||
unreachable
|
||||
|
||||
store.throw: ; preds = %deref.next6
|
||||
unreachable
|
||||
|
||||
store.throw7: ; preds = %store.next
|
||||
unreachable
|
||||
}
|
||||
|
||||
attributes #0 = { "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
|
||||
attributes #1 = { nounwind "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
|
||||
attributes #2 = { nounwind }
|
||||
|
|
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