targets: add support for GameBoy Advance
Only tested in an emulator (mGBA). Almost nothing is supported, but drawing to the screen works.
Этот коммит содержится в:
родитель
9878f7ebc4
коммит
9846c062b3
7 изменённых файлов: 301 добавлений и 0 удалений
1
Makefile
1
Makefile
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@ -124,6 +124,7 @@ smoketest:
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tinygo build -size short -o test.elf -target=stm32f4disco examples/blinky1
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tinygo build -size short -o test.elf -target=stm32f4disco examples/blinky2
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tinygo build -size short -o test.elf -target=circuitplay-express examples/i2s
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tinygo build -size short -o test.elf -target=gameboy-advance examples/gba-display
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ifneq ($(AVR), 0)
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tinygo build -size short -o test.elf -target=arduino examples/blinky1
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tinygo build -size short -o test.elf -target=digispark examples/blinky1
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21
src/examples/gba-display/gba-display.go
Обычный файл
21
src/examples/gba-display/gba-display.go
Обычный файл
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@ -0,0 +1,21 @@
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package main
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// Draw a red square on the GameBoy Advance screen.
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import (
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"image/color"
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"machine"
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)
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var display = machine.Display
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func main() {
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display.Configure()
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for x := int16(30); x < 50; x++ {
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for y := int16(80); y < 100; y++ {
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display.SetPixel(x, y, color.RGBA{255, 0, 0, 255})
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}
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}
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display.Display()
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}
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44
src/machine/machine_gameboyadvance.go
Обычный файл
44
src/machine/machine_gameboyadvance.go
Обычный файл
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@ -0,0 +1,44 @@
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// +build gameboyadvance
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package machine
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import (
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"image/color"
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"runtime/volatile"
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"unsafe"
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)
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// Make it easier to directly write to I/O RAM.
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var ioram = (*[0x400]volatile.Register8)(unsafe.Pointer(uintptr(0x04000000)))
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type PinMode uint8
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// Set has not been implemented.
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func (p Pin) Set(value bool) {
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// do nothing
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}
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var Display = FramebufDisplay{(*[160][240]volatile.Register16)(unsafe.Pointer(uintptr(0x06000000)))}
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type FramebufDisplay struct {
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port *[160][240]volatile.Register16
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}
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func (d FramebufDisplay) Configure() {
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// Write into the I/O registers, setting video display parameters.
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ioram[0].Set(0x03) // Use video mode 3 (in BG2, a 16bpp bitmap in VRAM)
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ioram[1].Set(0x04) // Enable BG2 (BG0 = 1, BG1 = 2, BG2 = 4, ...)
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}
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func (d FramebufDisplay) Size() (x, y int16) {
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return 240, 160
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}
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func (d FramebufDisplay) SetPixel(x, y int16, c color.RGBA) {
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d.port[y][x].Set(uint16(c.R)&0x1f | uint16(c.G)&0x1f<<5 | uint16(c.B)&0x1f<<10)
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}
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func (d FramebufDisplay) Display() error {
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// Nothing to do here.
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return nil
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}
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101
src/runtime/runtime_arm7tdmi.go
Обычный файл
101
src/runtime/runtime_arm7tdmi.go
Обычный файл
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@ -0,0 +1,101 @@
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// +build arm7tdmi
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package runtime
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import (
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"device/arm"
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"unsafe"
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)
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const TargetBits = 32
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const GOARCH = "arm"
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type timeUnit int64
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const tickMicros = 1
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func putchar(c byte) {
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// dummy, TODO
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}
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//go:extern _sbss
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var _sbss unsafe.Pointer
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//go:extern _ebss
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var _ebss unsafe.Pointer
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//go:extern _sdata
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var _sdata unsafe.Pointer
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//go:extern _sidata
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var _sidata unsafe.Pointer
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//go:extern _edata
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var _edata unsafe.Pointer
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// Entry point for Go. Initialize all packages and call main.main().
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//go:export main
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func main() {
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// Initialize .data and .bss sections.
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preinit()
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// Run initializers of all packages.
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initAll()
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// Compiler-generated call to main.main().
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callMain()
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}
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func preinit() {
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// Initialize .bss: zero-initialized global variables.
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ptr := unsafe.Pointer(&_sbss)
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for ptr != unsafe.Pointer(&_ebss) {
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*(*uint32)(ptr) = 0
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ptr = unsafe.Pointer(uintptr(ptr) + 4)
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}
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// Initialize .data: global variables initialized from flash.
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src := unsafe.Pointer(&_sidata)
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dst := unsafe.Pointer(&_sdata)
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for dst != unsafe.Pointer(&_edata) {
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*(*uint32)(dst) = *(*uint32)(src)
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dst = unsafe.Pointer(uintptr(dst) + 4)
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src = unsafe.Pointer(uintptr(src) + 4)
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}
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}
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func ticks() timeUnit {
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// TODO
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return 0
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}
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const asyncScheduler = false
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func sleepTicks(d timeUnit) {
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// TODO
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}
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func abort() {
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// TODO
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for {
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}
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}
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func getCurrentStackPointer() uintptr {
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return arm.ReadRegister("sp")
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}
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// Implement memset for LLVM and compiler-rt.
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//go:export memset
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func libc_memset(ptr unsafe.Pointer, c byte, size uintptr) {
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for i := uintptr(0); i < size; i++ {
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*(*byte)(unsafe.Pointer(uintptr(ptr) + i)) = c
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}
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}
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// Implement memmove for LLVM and compiler-rt.
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//go:export memmove
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func libc_memmove(dst, src unsafe.Pointer, size uintptr) {
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memmove(dst, src, size)
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}
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29
targets/gameboy-advance.json
Обычный файл
29
targets/gameboy-advance.json
Обычный файл
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@ -0,0 +1,29 @@
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{
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"llvm-target": "thumb4-none-eabi",
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"cpu": "arm7tdmi",
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"build-tags": ["gameboyadvance", "arm7tdmi", "baremetal", "linux", "arm"],
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"goos": "linux",
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"goarch": "arm",
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"compiler": "clang",
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"linker": "ld.lld",
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"cflags": [
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"-g",
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"--target=thumb4-none-eabi",
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"-mcpu=arm7tdmi",
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"-Oz",
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"-Werror",
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"-fshort-enums",
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"-Wno-macro-redefined",
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"-Qunused-arguments",
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"-fno-exceptions", "-fno-unwind-tables",
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"-ffunction-sections", "-fdata-sections"
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],
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"ldflags": [
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"--gc-sections",
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"-Ttargets/gameboy-advance.ld"
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],
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"extra-files": [
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"targets/gameboy-advance.s"
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],
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"emulator": ["mgba-qt"]
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}
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72
targets/gameboy-advance.ld
Обычный файл
72
targets/gameboy-advance.ld
Обычный файл
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@ -0,0 +1,72 @@
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OUTPUT_ARCH(arm)
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ENTRY(_start)
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MEMORY {
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ewram : ORIGIN = 0x02000000, LENGTH = 256K /* on-board work RAM (2 wait states) */
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iwram : ORIGIN = 0x03000000, LENGTH = 32K /* in-chip work RAM (faster) */
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rom : ORIGIN = 0x08000000, LENGTH = 32M /* flash ROM */
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}
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__iwram_top = ORIGIN(iwram) + LENGTH(iwram);;
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_stack_size = 3K;
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__sp_irq = _stack_top;
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__sp_usr = _stack_top - 1K;
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SECTIONS
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{
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.text :
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{
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KEEP (*(.init))
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*(.text)
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. = ALIGN(4);
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} >rom
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/* Put the stack at the bottom of RAM, so that the application will
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* crash on stack overflow instead of silently corrupting memory.
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* See: http://blog.japaric.io/stack-overflow-protection/ */
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.stack :
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{
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. = ALIGN(4);
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. += _stack_size;
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_stack_top = .;
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} >iwram
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/* Start address (in flash) of .data, used by startup code. */
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_sidata = LOADADDR(.data);
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/* Globals with initial value */
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.data :
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{
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. = ALIGN(4);
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_sdata = .; /* used by startup code */
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*(.data)
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*(.data*)
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*(.iwram .iwram.*)
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. = ALIGN(4);
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_edata = .; /* used by startup code */
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} >iwram AT>rom
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/* Zero-initialized globals */
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.bss :
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{
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. = ALIGN(4);
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_sbss = .; /* used by startup code */
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*(.bss)
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*(.bss*)
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*(COMMON)
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. = ALIGN(4);
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_ebss = .; /* used by startup code */
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} >iwram
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/DISCARD/ :
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{
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*(.ARM.exidx) /* causes 'no memory region specified' error in lld */
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*(.ARM.exidx.*) /* causes spurious 'undefined reference' errors */
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}
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}
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/* For the memory allocator. */
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_heap_start = ORIGIN(ewram);
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_heap_end = ORIGIN(ewram) + LENGTH(ewram);
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_globals_start = _sdata;
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_globals_end = _ebss;
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33
targets/gameboy-advance.s
Обычный файл
33
targets/gameboy-advance.s
Обычный файл
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@ -0,0 +1,33 @@
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.section .init
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.global _start
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.align
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.arm
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_start:
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b start_vector
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.fill 156,1,0 // Nintendo Logo Character Data (8000004h)
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.fill 16,1,0 // Game Title
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.byte 0x30,0x31 // Maker Code (80000B0h)
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.byte 0x96 // Fixed Value (80000B2h)
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.byte 0x00 // Main Unit Code (80000B3h)
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.byte 0x00 // Device Type (80000B4h)
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.fill 7,1,0 // unused
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.byte 0x00 // Software Version No (80000BCh)
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.byte 0xf0 // Complement Check (80000BDh)
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.byte 0x00,0x00 // Checksum (80000BEh)
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start_vector:
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mov r0, #0x4000000 // REG_BASE
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str r0, [r0, #0x208]
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mov r0, #0x12 // Switch to IRQ Mode
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msr cpsr, r0
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ldr sp, =__sp_irq // Set IRQ stack
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mov r0, #0x1f // Switch to System Mode
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msr cpsr, r0
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ldr sp, =__sp_usr // Set user stack
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// Jump to user code (switching to Thumb mode)
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ldr r3, =main
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bx r3
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