targets: add support for GameBoy Advance

Only tested in an emulator (mGBA). Almost nothing is supported, but
drawing to the screen works.
Этот коммит содержится в:
Ayke van Laethem 2019-08-01 15:25:09 +02:00 коммит произвёл Ron Evans
родитель 9878f7ebc4
коммит 9846c062b3
7 изменённых файлов: 301 добавлений и 0 удалений

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@ -124,6 +124,7 @@ smoketest:
tinygo build -size short -o test.elf -target=stm32f4disco examples/blinky1
tinygo build -size short -o test.elf -target=stm32f4disco examples/blinky2
tinygo build -size short -o test.elf -target=circuitplay-express examples/i2s
tinygo build -size short -o test.elf -target=gameboy-advance examples/gba-display
ifneq ($(AVR), 0)
tinygo build -size short -o test.elf -target=arduino examples/blinky1
tinygo build -size short -o test.elf -target=digispark examples/blinky1

21
src/examples/gba-display/gba-display.go Обычный файл
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@ -0,0 +1,21 @@
package main
// Draw a red square on the GameBoy Advance screen.
import (
"image/color"
"machine"
)
var display = machine.Display
func main() {
display.Configure()
for x := int16(30); x < 50; x++ {
for y := int16(80); y < 100; y++ {
display.SetPixel(x, y, color.RGBA{255, 0, 0, 255})
}
}
display.Display()
}

44
src/machine/machine_gameboyadvance.go Обычный файл
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@ -0,0 +1,44 @@
// +build gameboyadvance
package machine
import (
"image/color"
"runtime/volatile"
"unsafe"
)
// Make it easier to directly write to I/O RAM.
var ioram = (*[0x400]volatile.Register8)(unsafe.Pointer(uintptr(0x04000000)))
type PinMode uint8
// Set has not been implemented.
func (p Pin) Set(value bool) {
// do nothing
}
var Display = FramebufDisplay{(*[160][240]volatile.Register16)(unsafe.Pointer(uintptr(0x06000000)))}
type FramebufDisplay struct {
port *[160][240]volatile.Register16
}
func (d FramebufDisplay) Configure() {
// Write into the I/O registers, setting video display parameters.
ioram[0].Set(0x03) // Use video mode 3 (in BG2, a 16bpp bitmap in VRAM)
ioram[1].Set(0x04) // Enable BG2 (BG0 = 1, BG1 = 2, BG2 = 4, ...)
}
func (d FramebufDisplay) Size() (x, y int16) {
return 240, 160
}
func (d FramebufDisplay) SetPixel(x, y int16, c color.RGBA) {
d.port[y][x].Set(uint16(c.R)&0x1f | uint16(c.G)&0x1f<<5 | uint16(c.B)&0x1f<<10)
}
func (d FramebufDisplay) Display() error {
// Nothing to do here.
return nil
}

101
src/runtime/runtime_arm7tdmi.go Обычный файл
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@ -0,0 +1,101 @@
// +build arm7tdmi
package runtime
import (
"device/arm"
"unsafe"
)
const TargetBits = 32
const GOARCH = "arm"
type timeUnit int64
const tickMicros = 1
func putchar(c byte) {
// dummy, TODO
}
//go:extern _sbss
var _sbss unsafe.Pointer
//go:extern _ebss
var _ebss unsafe.Pointer
//go:extern _sdata
var _sdata unsafe.Pointer
//go:extern _sidata
var _sidata unsafe.Pointer
//go:extern _edata
var _edata unsafe.Pointer
// Entry point for Go. Initialize all packages and call main.main().
//go:export main
func main() {
// Initialize .data and .bss sections.
preinit()
// Run initializers of all packages.
initAll()
// Compiler-generated call to main.main().
callMain()
}
func preinit() {
// Initialize .bss: zero-initialized global variables.
ptr := unsafe.Pointer(&_sbss)
for ptr != unsafe.Pointer(&_ebss) {
*(*uint32)(ptr) = 0
ptr = unsafe.Pointer(uintptr(ptr) + 4)
}
// Initialize .data: global variables initialized from flash.
src := unsafe.Pointer(&_sidata)
dst := unsafe.Pointer(&_sdata)
for dst != unsafe.Pointer(&_edata) {
*(*uint32)(dst) = *(*uint32)(src)
dst = unsafe.Pointer(uintptr(dst) + 4)
src = unsafe.Pointer(uintptr(src) + 4)
}
}
func ticks() timeUnit {
// TODO
return 0
}
const asyncScheduler = false
func sleepTicks(d timeUnit) {
// TODO
}
func abort() {
// TODO
for {
}
}
func getCurrentStackPointer() uintptr {
return arm.ReadRegister("sp")
}
// Implement memset for LLVM and compiler-rt.
//go:export memset
func libc_memset(ptr unsafe.Pointer, c byte, size uintptr) {
for i := uintptr(0); i < size; i++ {
*(*byte)(unsafe.Pointer(uintptr(ptr) + i)) = c
}
}
// Implement memmove for LLVM and compiler-rt.
//go:export memmove
func libc_memmove(dst, src unsafe.Pointer, size uintptr) {
memmove(dst, src, size)
}

29
targets/gameboy-advance.json Обычный файл
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@ -0,0 +1,29 @@
{
"llvm-target": "thumb4-none-eabi",
"cpu": "arm7tdmi",
"build-tags": ["gameboyadvance", "arm7tdmi", "baremetal", "linux", "arm"],
"goos": "linux",
"goarch": "arm",
"compiler": "clang",
"linker": "ld.lld",
"cflags": [
"-g",
"--target=thumb4-none-eabi",
"-mcpu=arm7tdmi",
"-Oz",
"-Werror",
"-fshort-enums",
"-Wno-macro-redefined",
"-Qunused-arguments",
"-fno-exceptions", "-fno-unwind-tables",
"-ffunction-sections", "-fdata-sections"
],
"ldflags": [
"--gc-sections",
"-Ttargets/gameboy-advance.ld"
],
"extra-files": [
"targets/gameboy-advance.s"
],
"emulator": ["mgba-qt"]
}

72
targets/gameboy-advance.ld Обычный файл
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@ -0,0 +1,72 @@
OUTPUT_ARCH(arm)
ENTRY(_start)
MEMORY {
ewram : ORIGIN = 0x02000000, LENGTH = 256K /* on-board work RAM (2 wait states) */
iwram : ORIGIN = 0x03000000, LENGTH = 32K /* in-chip work RAM (faster) */
rom : ORIGIN = 0x08000000, LENGTH = 32M /* flash ROM */
}
__iwram_top = ORIGIN(iwram) + LENGTH(iwram);;
_stack_size = 3K;
__sp_irq = _stack_top;
__sp_usr = _stack_top - 1K;
SECTIONS
{
.text :
{
KEEP (*(.init))
*(.text)
. = ALIGN(4);
} >rom
/* Put the stack at the bottom of RAM, so that the application will
* crash on stack overflow instead of silently corrupting memory.
* See: http://blog.japaric.io/stack-overflow-protection/ */
.stack :
{
. = ALIGN(4);
. += _stack_size;
_stack_top = .;
} >iwram
/* Start address (in flash) of .data, used by startup code. */
_sidata = LOADADDR(.data);
/* Globals with initial value */
.data :
{
. = ALIGN(4);
_sdata = .; /* used by startup code */
*(.data)
*(.data*)
*(.iwram .iwram.*)
. = ALIGN(4);
_edata = .; /* used by startup code */
} >iwram AT>rom
/* Zero-initialized globals */
.bss :
{
. = ALIGN(4);
_sbss = .; /* used by startup code */
*(.bss)
*(.bss*)
*(COMMON)
. = ALIGN(4);
_ebss = .; /* used by startup code */
} >iwram
/DISCARD/ :
{
*(.ARM.exidx) /* causes 'no memory region specified' error in lld */
*(.ARM.exidx.*) /* causes spurious 'undefined reference' errors */
}
}
/* For the memory allocator. */
_heap_start = ORIGIN(ewram);
_heap_end = ORIGIN(ewram) + LENGTH(ewram);
_globals_start = _sdata;
_globals_end = _ebss;

33
targets/gameboy-advance.s Обычный файл
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@ -0,0 +1,33 @@
.section .init
.global _start
.align
.arm
_start:
b start_vector
.fill 156,1,0 // Nintendo Logo Character Data (8000004h)
.fill 16,1,0 // Game Title
.byte 0x30,0x31 // Maker Code (80000B0h)
.byte 0x96 // Fixed Value (80000B2h)
.byte 0x00 // Main Unit Code (80000B3h)
.byte 0x00 // Device Type (80000B4h)
.fill 7,1,0 // unused
.byte 0x00 // Software Version No (80000BCh)
.byte 0xf0 // Complement Check (80000BDh)
.byte 0x00,0x00 // Checksum (80000BEh)
start_vector:
mov r0, #0x4000000 // REG_BASE
str r0, [r0, #0x208]
mov r0, #0x12 // Switch to IRQ Mode
msr cpsr, r0
ldr sp, =__sp_irq // Set IRQ stack
mov r0, #0x1f // Switch to System Mode
msr cpsr, r0
ldr sp, =__sp_usr // Set user stack
// Jump to user code (switching to Thumb mode)
ldr r3, =main
bx r3