main: calculate default output path if -o is not specified
This matches the Go command and is generally convenient to have.
Этот коммит содержится в:
родитель
7d4bf09b1a
коммит
e49e93f22c
2 изменённых файлов: 34 добавлений и 5 удалений
|
@ -245,6 +245,29 @@ func (c *Config) LibcPath(name string) (path string, precompiled bool) {
|
|||
return filepath.Join(goenv.Get("GOCACHE"), name+"-"+archname), false
|
||||
}
|
||||
|
||||
// DefaultBinaryExtension returns the default extension for binaries, such as
|
||||
// .exe, .wasm, or no extension (depending on the target).
|
||||
func (c *Config) DefaultBinaryExtension() string {
|
||||
parts := strings.Split(c.Triple(), "-")
|
||||
if parts[0] == "wasm32" {
|
||||
// WebAssembly files always have the .wasm file extension.
|
||||
return ".wasm"
|
||||
}
|
||||
if len(parts) >= 3 && parts[2] == "windows" {
|
||||
// Windows uses .exe.
|
||||
return ".exe"
|
||||
}
|
||||
if len(parts) >= 3 && parts[2] == "unknown" {
|
||||
// There appears to be a convention to use the .elf file extension for
|
||||
// ELF files intended for microcontrollers. I'm not aware of the origin
|
||||
// of this, it's just something that is used by many projects.
|
||||
// I think it's a good tradition, so let's keep it.
|
||||
return ".elf"
|
||||
}
|
||||
// Linux, MacOS, etc, don't use a file extension. Use it as a fallback.
|
||||
return ""
|
||||
}
|
||||
|
||||
// CFlags returns the flags to pass to the C compiler. This is necessary for CGo
|
||||
// preprocessing.
|
||||
func (c *Config) CFlags() []string {
|
||||
|
|
16
main.go
16
main.go
|
@ -149,6 +149,17 @@ func Build(pkgName, outpath string, options *compileopts.Options) error {
|
|||
}
|
||||
|
||||
return builder.Build(pkgName, outpath, config, func(result builder.BuildResult) error {
|
||||
if outpath == "" {
|
||||
if strings.HasSuffix(pkgName, ".go") {
|
||||
// A Go file was specified directly on the command line.
|
||||
// Base the binary name off of it.
|
||||
outpath = filepath.Base(pkgName[:len(pkgName)-3]) + config.DefaultBinaryExtension()
|
||||
} else {
|
||||
// Pick a default output path based on the main directory.
|
||||
outpath = filepath.Base(result.MainDir) + config.DefaultBinaryExtension()
|
||||
}
|
||||
}
|
||||
|
||||
if err := os.Rename(result.Binary, outpath); err != nil {
|
||||
// Moving failed. Do a file copy.
|
||||
inf, err := os.Open(result.Binary)
|
||||
|
@ -1319,11 +1330,6 @@ func main() {
|
|||
|
||||
switch command {
|
||||
case "build":
|
||||
if outpath == "" {
|
||||
fmt.Fprintln(os.Stderr, "No output filename supplied (-o).")
|
||||
usage(command)
|
||||
os.Exit(1)
|
||||
}
|
||||
pkgName := "."
|
||||
if flag.NArg() == 1 {
|
||||
pkgName = filepath.ToSlash(flag.Arg(0))
|
||||
|
|
Загрузка…
Создание таблицы
Сослаться в новой задаче