runtime/interrupt: add cross-chip disable/restore interrupt support
This should cover all supported baremetal targets.
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коммит
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4 изменённых файлов: 118 добавлений и 0 удалений
36
src/runtime/interrupt/interrupt_avr.go
Обычный файл
36
src/runtime/interrupt/interrupt_avr.go
Обычный файл
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@ -0,0 +1,36 @@
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// +build avr
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package interrupt
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import "device"
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// State represents the previous global interrupt state.
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type State uint8
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) {
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// SREG is at I/O address 0x3f.
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return State(device.AsmFull(`
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in {}, 0x3f
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cli
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`, nil))
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}
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// Restore restores interrupts to what they were before. Give the previous state
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// returned by Disable as a parameter. If interrupts were disabled before
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// calling Disable, this will not re-enable interrupts, allowing for nested
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// cricital sections.
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func Restore(state State) {
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// SREG is at I/O address 0x3f.
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device.AsmFull("out 0x3f, {state}", map[string]interface{}{
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"state": state,
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})
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}
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@ -21,3 +21,27 @@ func (irq Interrupt) Enable() {
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func (irq Interrupt) SetPriority(priority uint8) {
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func (irq Interrupt) SetPriority(priority uint8) {
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arm.SetPriority(uint32(irq.num), uint32(priority))
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arm.SetPriority(uint32(irq.num), uint32(priority))
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}
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}
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// State represents the previous global interrupt state.
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type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) {
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return State(arm.DisableInterrupts())
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}
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// Restore restores interrupts to what they were before. Give the previous state
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// returned by Disable as a parameter. If interrupts were disabled before
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// calling Disable, this will not re-enable interrupts, allowing for nested
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// cricital sections.
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func Restore(state State) {
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arm.EnableInterrupts(uintptr(state))
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}
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@ -34,3 +34,32 @@ func handleInterrupt() {
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// appropriate interrupt handler for the given interrupt ID.
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// appropriate interrupt handler for the given interrupt ID.
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//go:linkname callInterruptHandler runtime.callInterruptHandler
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//go:linkname callInterruptHandler runtime.callInterruptHandler
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func callInterruptHandler(id int)
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func callInterruptHandler(id int)
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// State represents the previous global interrupt state.
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type State uint8
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) {
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// Save the previous interrupt state.
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state = State(regInterruptMasterEnable.Get())
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// Disable all interrupts.
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regInterruptMasterEnable.Set(0)
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return
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}
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// Restore restores interrupts to what they were before. Give the previous state
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// returned by Disable as a parameter. If interrupts were disabled before
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// calling Disable, this will not re-enable interrupts, allowing for nested
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// cricital sections.
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func Restore(state State) {
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// Restore interrupts to the previous state.
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regInterruptMasterEnable.Set(uint16(state))
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}
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29
src/runtime/interrupt/interrupt_tinygoriscv.go
Обычный файл
29
src/runtime/interrupt/interrupt_tinygoriscv.go
Обычный файл
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@ -0,0 +1,29 @@
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// +build tinygo.riscv
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package interrupt
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import "device/riscv"
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// State represents the previous global interrupt state.
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type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) {
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return State(riscv.DisableInterrupts())
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}
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// Restore restores interrupts to what they were before. Give the previous state
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// returned by Disable as a parameter. If interrupts were disabled before
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// calling Disable, this will not re-enable interrupts, allowing for nested
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// cricital sections.
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func Restore(state State) {
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riscv.EnableInterrupts(uintptr(state))
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}
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