Граф коммитов

7 коммитов

Автор SHA1 Сообщение Дата
Ayke van Laethem
da0161d6ab wasm: implement a growable heap
On WebAssembly it is possible to grow the heap with the memory.grow
instruction. This commit implements this feature and with that also
removes the -heap-size flag that was reportedly broken (I haven't
verified that). This should make it easier to use TinyGo for
WebAssembly, where there was no good reason to use a fixed heap size.

This commit has no effect on baremetal targets with optimizations
enabled.
2021-01-10 21:08:52 +01:00
Lucas Teske
387bca8e32 nintendoswitch: Add env parser and removed unused stuff
*	Heap allocation based on available ram
*	Added homebrew launcher parser (for overriden heap)
*	Removed unused stuff (moved to gonx)
*	Kept require code at minimum to work in a real device
*	Moved everything to a single file
2020-11-03 23:28:55 +01:00
Ayke van Laethem
67de8b490d gc: use raw stack access whenever possible
The only architecture that actually needs special support for scanning
the stack is WebAssembly. All others allow raw access to the stack with
a small bit of assembly. Therefore, don't manually keep track of all
these objects on the stack manually and instead just use conservative
stack scanning.

This results in a massive code size decrease in the affected targets
(only tested linux/amd64 for code size) - sometimes around 33%. It also
allows for future improvements such as using proper stackful goroutines.
2020-10-02 08:54:43 +02:00
Lucas Teske
d1f90ef59c nintendoswitch: fix crash when printing long lines (> 120) 2020-09-26 02:52:10 +02:00
Lucas Teske
fb1fc267ab nintendoswitch: Add dynamic loader for runtime loading PIE sections 2020-09-17 07:46:29 +02:00
Lucas Teske
0b9b293651
nintendoswitch: Fix invalid memory read / write in print calls 2020-09-09 18:51:00 +02:00
Lucas Teske
3650c2c739 nintendoswitch: Add experimental Nintendo Switch support without CRT
Bare minimal nintendo switch support using LLD
2020-07-31 00:58:09 +02:00