The LLVM library we use does not (yet) provide a llvm.Zero (like it
provides a llvm.Undef) so we have implemented our own. However, in
theory it might return an error in some cases.
No real-world errors have been seen in a while and errors would likely
indicate a serious compiler bug anyway (not an external error), so make
it panic instead of returning an error.
This has several advantages, among them:
- Many passes (heap-to-stack, dead arg elimination, inlining) do not
work with function pointer calls. Making them normal function calls
improves their effectiveness.
- Goroutine lowering to LLVM coroutines does not currently support
function pointers. By eliminating function pointers, coroutine
lowering gets support for them for free.
This is especially useful for WebAssembly.
Because of the second point, this work is currently only enabled for the
WebAssembly target.
Unions are somewhat hard to implement in Go because they are not a
native type. But it is actually possible with some compiler magic.
This commit inserts a special "C union" field at the start of a struct
to indicate that it is a union. As such a field cannot be written
directly in Go, this is a useful to distinguish structs and unions.
This pattern is often used in some runtime intrinsics (especially the
ones related to slices) to do pointer arithmetic with unsafe.Pointer and
uintptr because Go does not support pointer arithmetic.
Recognizing this pattern and replacing it with a gep instruction
improves code size in various tests.
Add nocapture, readonly, and writeonly to runtime.memmove and
runtime.memcpy where appropriate. This teaches LLVM some more
optimizations it may perform, leading to reduced .text size in some
cases.
Previously, when casting an integer to a bigger integer, the destination
signedness was used. This is problematic when casting a negative int16
to uint32, for example, because it would cause zero-extension.
This didn't trigger on most platforms but does trigger on AVR where
almost all slice operations on strings are with integers that are bigger
than uintptr.
Go 1.12 switched to using libSystem.dylib for system calls, because
Apple recommends against doing direct system calls that Go 1.11 and
earlier did. For more information, see:
https://github.com/golang/go/issues/17490https://developer.apple.com/library/archive/qa/qa1118/_index.html
While the old syscall package was relatively easy to support in TinyGo
(just implement syscall.Syscall*), this got a whole lot harder with Go
1.12 as all syscalls now go through CGo magic to call the underlying
libSystem functions. Therefore, this commit overrides the stdlib syscall
package with a custom package that performs calls with libc (libSystem).
This may be useful not just for darwin but for other platforms as well
that do not place the stable ABI at the syscall boundary like Linux but
at the libc boundary.
Only a very minimal part of the syscall package has been implemented, to
get the tests to pass. More calls can easily be added in the future.
The icmp instruction is often used in nil checks, so this instruction
happens very frequently now that TinyGo automatically inserts nil checks
everywhere. Escape analysis would conservatively mark such pointers as
escaping, which they obviously don't.
This commit improves escape analysis to allow icmp instructions.
So far, we've pretended to be js/wasm in baremetal targets to make the
stdlib happy. Unfortunately, this has various problems because
syscall/js (a dependency of many stdlib packages) thinks it can do JS
calls, and emulating them gets quite hard with all changes to the
syscall/js packages in Go 1.12.
This commit does a few things:
* It lets baremetal targets pretend to be linux/arm instead of
js/wasm.
* It lets the loader only select particular packages from the src
overlay, instead of inserting them just before GOROOT. This makes it
possible to pick which packages to overlay for a given target.
* It adds a baremetal-only syscall package that stubs out almost all
syscalls.
Implement two trivial uses of the select statement.
Always blocking:
select {}
No-op:
select {
default:
}
Go 1.12 added a `select {}` instruction to syscall/js, so this is needed
for Go 1.12 support. More complete support for select will be added in
the future.
Move these asserts into compiler/asserts.go, to keep them together.
The make([]T) asserts aren't moved yet because that code is (still!)
quite ugly and in need of some clean up.
This commit implements nil checks for all platforms. These nil checks
can be optimized on systems with a MMU, but since a major target is
systems without MMU, keep it this way for now.
It implements three checks:
* Nil checks before dereferencing a pointer.
* Nil checks before calculating an address (*ssa.FieldAddr and
*ssa.IndexAddr)
* Nil checks before calling a function pointer.
The first check has by far the biggest impact, with around 5% increase
in code size. The other checks only trigger in only some test cases and
have a minimal impact on code size.
This first nil check is also the one that is easiest to avoid on systems
with MMU, if necessary.
In LLVM 8, the AVR backend has moved all function pointers to address
space 1 by default. Much of the code still assumes function pointers
live in address space 0, leading to assertion failures.
This commit fixes this problem by autodetecting function pointers and
avoiding them in interface pseudo-calls.
Without this, the following code would not panic:
func getInt(i int) { return i }
make([][1<<18], getInt(1<<18))
Or this code would be allowed to compile for 32-bit systems:
make([][1<<18], 1<<18)
Previously, this would have resulted in a LLVM verification error
because runtime.sliceBoundsCheckMake would not accept 64-bit integers on
these platforms.
The interp package does a much better job at interpretation, and is
implemented as a pass on the IR which makes it much easier to compose.
Also, the implementation works much better as it is based on LLVM IR
instead of Go SSA.
Match data layout of complex numbers to that of Clang, for better
interoperability. This makes alignment of complex numbes the same as the
individual elements (real and imaginary), as is required by the C spec
and implemented in Clang, but unlike the gc compler. The Go language
specification is silent on this matter.
> Each complex type has the same object representation and alignment
> requirements as an array of two elements of the corresponding real
> type (float for float complex, double for double complex, long double
> for long double complex). The first element of the array holds the
> real part, and the second element of the array holds the imaginary
> component.
Source: https://en.cppreference.com/w/c/language/arithmetic_types
LLVM supports both "ordered" and "unordered" floating point comparisons.
The difference is that unordered comparisons ignore NaN and produce
incorrect results when presented with a NaN value.
This commit switches these comparisons from ordered to unordered.
This commit makes sure all Go types can be encoded in the interface type
code, so that Type.Kind() always returns a proper type kind for any
non-nil interface.
This makes sure the most commonly used types have the lowest type codes.
This was intended to be the case, but apparently I forgot to sort them
the right way.