This is implemented as follows:
* The parent coroutine allocates space for the return value in its
frame and stores a pointer to this frame in the parent coroutine
handle.
* The child coroutine obtains the alloca from its parent using the
parent coroutine handle. It then stores the result value there.
* The parent value reads the data from the alloca on resumption.
Support for channels is not complete. The following pieces are missing:
* Channels with values bigger than int. An int in TinyGo can always
contain at least a pointer, so pointers are okay to send.
* Buffered channels.
* The select statement.
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.
The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
This reduces complexity in the compiler without affecting binary sizes
too much.
Cortex-M0: no changes
Linux x64: no changes
WebAssembly: some testcases (calls, coroutines, map) are slightly bigger
time.Sleep now compiles on all systems, so lets use that.
Additionally, do a few improvements in time unit handling for the
scheduler. This should lead to somewhat longer sleep durations without
wrapping (on some platforms).
Some examples got smaller, some got bigger. In particular, code using
the scheduler got bigger and the blinky1 example got smaller (especially
on Arduino: 380 -> 314 bytes).