So far, we've pretended to be js/wasm in baremetal targets to make the
stdlib happy. Unfortunately, this has various problems because
syscall/js (a dependency of many stdlib packages) thinks it can do JS
calls, and emulating them gets quite hard with all changes to the
syscall/js packages in Go 1.12.
This commit does a few things:
* It lets baremetal targets pretend to be linux/arm instead of
js/wasm.
* It lets the loader only select particular packages from the src
overlay, instead of inserting them just before GOROOT. This makes it
possible to pick which packages to overlay for a given target.
* It adds a baremetal-only syscall package that stubs out almost all
syscalls.
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.
The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
This reduces complexity in the compiler without affecting binary sizes
too much.
Cortex-M0: no changes
Linux x64: no changes
WebAssembly: some testcases (calls, coroutines, map) are slightly bigger
Make sure every to-be-implemented GC can use the same interface. As a
result, a 1MB chunk of RAM is allocated on Unix systems on init instead
of allocating on demand.
Let the standard library think that it is compiling for js/wasm.
The most correct way of supporting bare metal Cortex-M targets would be
using the 'arm' build tag and specifying no OS or an 'undefined' OS
(perhaps GOOS=noos?). However, there is no build tag for specifying no
OS at all, the closest possible is GOOS=js which makes very few
assumptions.
Sadly GOOS=js also makes some assumptions: it assumes to be running with
GOARCH=wasm. This would not be such a problem, just add js, wasm and arm
as build tags. However, having two GOARCH build tags leads to an error
in internal/cpu: it defines variables for both architectures which then
conflict.
To work around these problems, the 'arm' target has been renamed to
'tinygo.arm', which should work around these problems. In the future, a
GOOS=noos (or similar) should be added which can work with any
architecture and doesn't implement OS-specific stuff.