This allows packages other than the compiler to know (from a single
source of truth) which implemenation is used for Go func values.
This refactor is necessary to be able to move the Optimize function to
the transform package.
This commit lets the compiler know about interrupts and allows
optimizations to be performed based on that: interrupts are eliminated
when they appear to be unused in a program. This is done with a new
pseudo-call (runtime/interrupt.New) that is treated specially by the
compiler.
This reduces code size in a few cases when tested against the drivers
smoketests (although there was one minor increase) without significantly
increasing compile time. In fact, in my testing compile time appears to
be going down a little bit (around 1%, within the noise).
This commit makes a number of changes:
* It avoids a dependency on Compiler.emitStartGoroutine.
* It moves the func-lowering pass to the transform package.
* It adds testing to func lowering.
No functionality should have changed with this commit.
Move most of the logic of determining which compiler configuration to
use (such as GOOS/GOARCH, build tags, whether to include debug symbols,
panic strategy, etc.) into the compileopts package. This makes it a
single source of truth for anything related to compiler configuration.
It has a few advantages:
* The compile configuration is independent of the compiler package.
This makes it possible to move optimization passes out of the
compiler, as they don't rely on compiler.Config anymore.
* There is only one place to look if an incorrect compile option is
used.
* The compileopts provides some resistance against unintentionally
picking the wrong option, such as with c.selectGC() vs c.GC() in the
compiler.
* It is now a lot easier to change compile options, as most options
are getters now.
Unfortunately, while doing this I found that it doesn't actually apply
in any real-world programs (tested with `make smoketest`), apparently
because nil pointer checking messes with the functionattrs pass. I hope
to fix that after moving to LLVM 9, which has an optimization that makes
nil pointer checking easier to implement.
Also add unit tests.
This is the first of several transformation (optimization/lowering)
passes that I'd like to move to the new transform package. This
separates the compiler from the optimizer.
Also, it finally adds unit tests for the compiler, not just end-to-end
compilation tests. This should improve robustness and should make it
easier to change these transformation passes in the future.
While the heap-to-stack transform is relatively simple, other passes are
much more complex. Adding unit tests not only helps robustness over
time, but also doubles as documentation as to what these transformation
passes do exactly.
This scheduler is intended to live along the (stackless) coroutine based
scheduler which is needed for WebAssembly and unsupported platforms. The
stack based scheduler is somewhat simpler in implementation as it does
not require full program transform passes and supports things like
function pointers and interface methods out of the box with no changes.
Code size is reduced in most cases, even in the case where no scheduler
scheduler is used at all. I'm not exactly sure why but these changes
likely allowed some further optimizations somewhere. Even RAM is
slightly reduced, perhaps some global was elminated in the process as
well.
Instead of assuming all declared (but not defined) functions are CGo
functions, mark all pointer params of externally visible symbols
'nocapture'. This means you may not store pointers between function
calls.
This is already the case when calling CGo functions upstream:
https://golang.org/cmd/cgo/#hdr-Passing_pointers
The LLVM library we use does not (yet) provide a llvm.Zero (like it
provides a llvm.Undef) so we have implemented our own. However, in
theory it might return an error in some cases.
No real-world errors have been seen in a while and errors would likely
indicate a serious compiler bug anyway (not an external error), so make
it panic instead of returning an error.
This has several advantages, among them:
- Many passes (heap-to-stack, dead arg elimination, inlining) do not
work with function pointer calls. Making them normal function calls
improves their effectiveness.
- Goroutine lowering to LLVM coroutines does not currently support
function pointers. By eliminating function pointers, coroutine
lowering gets support for them for free.
This is especially useful for WebAssembly.
Because of the second point, this work is currently only enabled for the
WebAssembly target.
The icmp instruction is often used in nil checks, so this instruction
happens very frequently now that TinyGo automatically inserts nil checks
everywhere. Escape analysis would conservatively mark such pointers as
escaping, which they obviously don't.
This commit improves escape analysis to allow icmp instructions.
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.
The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
By running these interprocedural optimizations after interface lowering,
in particular the heap-to-stack transformation pass, interfaces can be
zero cost in some more cases.
For example, say you have the following interface:
type Writer interface {
Write([]byte) (int, error)
}
and you do something with it:
func foo(w io.Writer) {
w.Write([]byte("foo"))
}
this commit enables escape analysis across interface boundaries, which
means that the Write call does not cause an allocation if all
implementations of io.Writer do not let the slice escape. This enables
broader uses of interfaces, as they are now a zero-cost abstraction in
more cases.
This commit changes many things:
* Most interface-related operations are moved into an optimization
pass for more modularity. IR construction creates pseudo-calls which
are lowered in this pass.
* Type codes are assigned in this interface lowering pass, after DCE.
* Type codes are sorted by usage: types more often used in type
asserts are assigned lower numbers to ease jump table construction
during machine code generation.
* Interface assertions are optimized: they are replaced by constant
false, comparison against a constant, or a typeswitch with only
concrete types in the general case.
* Interface calls are replaced with unreachable, direct calls, or a
concrete type switch with direct calls depending on the number of
implementing types. This hopefully makes some interface patterns
zero-cost.
These changes lead to a ~0.5K reduction in code size on Cortex-M for
testdata/interface.go. It appears that a major cause for this is the
replacement of function pointers with direct calls, which are far more
susceptible to optimization. Also, not having a fixed global array of
function pointers greatly helps dead code elimination.
This change also makes future optimizations easier, like optimizations
on interface value comparisons.
Assume any external function won't let pointers live longer than the
call itself. This is true in the vast majority of cases (apparently
everywhere currently) but might not always be true.
TODO: add a //go:noescape (or maybe //go:escape) to handle this, instead
of this assumption.
This optimization makes sure the following pattern doesn't do a heap
allocation (assuming Write doesn't modify the slice):
var w *machine.UART = ...
w.Write([]byte("foo"))
As long as Write doesn't modify the slice and LLVM can detect this, a
call to runtime.stringToBytes with the necessary allocation + copy is
avoided.