Previously, when casting an integer to a bigger integer, the destination
signedness was used. This is problematic when casting a negative int16
to uint32, for example, because it would cause zero-extension.
This commit changes many things:
* Most interface-related operations are moved into an optimization
pass for more modularity. IR construction creates pseudo-calls which
are lowered in this pass.
* Type codes are assigned in this interface lowering pass, after DCE.
* Type codes are sorted by usage: types more often used in type
asserts are assigned lower numbers to ease jump table construction
during machine code generation.
* Interface assertions are optimized: they are replaced by constant
false, comparison against a constant, or a typeswitch with only
concrete types in the general case.
* Interface calls are replaced with unreachable, direct calls, or a
concrete type switch with direct calls depending on the number of
implementing types. This hopefully makes some interface patterns
zero-cost.
These changes lead to a ~0.5K reduction in code size on Cortex-M for
testdata/interface.go. It appears that a major cause for this is the
replacement of function pointers with direct calls, which are far more
susceptible to optimization. Also, not having a fixed global array of
function pointers greatly helps dead code elimination.
This change also makes future optimizations easier, like optimizations
on interface value comparisons.
* Use 64-bit integers on 64-bit platforms, just like gc and gccgo:
https://golang.org/doc/go1.1#int
* Do not use a separate length type. Instead, use uintptr everywhere a
length is expected.
TODO: do better at it by tracking min/max values of integers. The
following straightforward code doesn't have its bounds checks removed:
for _, n := range slice {
println(n)
}
I've tried writing my own, but I couldn't make it correct in all cases.
So just copy the one from upstream for now, hopefully to be replaced at
some point.
TODO: add a printfloat32() implementation, now it just casts to float64.
This will be useful for embedded systems that sometimes have float32 but
not float64.