Setting the linker script as one property (instead of as part of the
generic ldflags property) allows it to be overriden.
This is important for the SoftDevice on Nordic chips, because the
SoftDevice takes up a fixed part of the flash/RAM and the application
must be flashed at a different position. With this linkerscript option,
it is possible to create (for example) a pca10040-s132v6 that overrides
the default linker script.
The name was cortex-m.s which looks like it is a generic assembly file
for all cortex-m targets. However, it really is only for qemu
simulation, because every chip has a slightly different interrupt vector
table.
This avoids a ton of duplication and makes it easier to change a generic
target (for example, the "cortex-m" target) for all boards that use it.
Also, by making it possible to inherit properties from a parent target
specification, it is easier to support out-of-tree boards that don't
have to be updated so often. A target specification for a
special-purpose board can simply inherit the specification of a
supported chip and override the properites it needs to override (like
the programming interface).
Let the standard library think that it is compiling for js/wasm.
The most correct way of supporting bare metal Cortex-M targets would be
using the 'arm' build tag and specifying no OS or an 'undefined' OS
(perhaps GOOS=noos?). However, there is no build tag for specifying no
OS at all, the closest possible is GOOS=js which makes very few
assumptions.
Sadly GOOS=js also makes some assumptions: it assumes to be running with
GOARCH=wasm. This would not be such a problem, just add js, wasm and arm
as build tags. However, having two GOARCH build tags leads to an error
in internal/cpu: it defines variables for both architectures which then
conflict.
To work around these problems, the 'arm' target has been renamed to
'tinygo.arm', which should work around these problems. In the future, a
GOOS=noos (or similar) should be added which can work with any
architecture and doesn't implement OS-specific stuff.