Large object layouts don't fit in a pointer-sized integer and therefore
need to be stored in a global instead. However, the way the data was
stored in these globals was not correct for buffers that don't have
pointers near the end. This commit fixes this issue by using math/big
FillBytes() instead of Bytes().
This gets the unicode package to compile on AVR.
This change implements a new "scheduler" for WebAssembly using binaryen's asyncify transform.
This is more reliable than the current "coroutines" transform, and works with non-Go code in the call stack.
runtime (js/wasm): handle scheduler nesting
If WASM calls into JS which calls back into WASM, it is possible for the scheduler to nest.
The event from the callback must be handled immediately, so the task cannot simply be deferred to the outer scheduler.
This creates a minimal scheduler loop which is used to handle such nesting.
This commit adds object layout information to new heap allocations. It
is not yet used anywhere: the next commit will make use of it.
Object layout information will eventually be used for a (mostly) precise
garbage collector. This is what the data is made for. However, it is
also useful in the interp package which can work better if it knows the
memory layout and thus the approximate LLVM type of heap-allocated
objects.