package main import ( "encoding/json" "os" "path/filepath" "runtime" "strings" ) // Target specification for a given target. Used for bare metal targets. // // The target specification is mostly inspired by Rust: // https://doc.rust-lang.org/nightly/nightly-rustc/rustc_target/spec/struct.TargetOptions.html // https://github.com/shepmaster/rust-arduino-blink-led-no-core-with-cargo/blob/master/blink/arduino.json type TargetSpec struct { Triple string `json:"llvm-target"` BuildTags []string `json:"build-tags"` Linker string `json:"linker"` PreLinkArgs []string `json:"pre-link-args"` Objcopy string `json:"objcopy"` Flasher string `json:"flash"` } // Load a target specification func LoadTarget(target string) (*TargetSpec, error) { spec := &TargetSpec{ Triple: target, BuildTags: []string{runtime.GOOS, runtime.GOARCH}, Linker: "cc", Objcopy: "objcopy", } // See whether there is a target specification for this target (e.g. // Arduino). path := filepath.Join("targets", strings.ToLower(target)+".json") if fp, err := os.Open(path); err == nil { defer fp.Close() err := json.NewDecoder(fp).Decode(spec) if err != nil { return nil, err } } else if !os.IsNotExist(err) { // Expected a 'file not found' error, got something else. return nil, err } else { // No target spec available. This is fine. } return spec, nil }