; ModuleID = 'generics.go' source_filename = "generics.go" target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20" target triple = "wasm32-unknown-wasi" %main.Point = type { %runtime._interface, %runtime._interface } %runtime._interface = type { i32, i8* } %main.Point.0 = type { float, float } declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0 declare void @runtime.trackPointer(i8* nocapture readonly, i8*) #0 ; Function Attrs: nounwind define hidden void @main.init(i8* %context) unnamed_addr #1 { entry: ret void } declare %main.Point @main.Add(%main.Point, %main.Point, i8*) #0 ; Function Attrs: nounwind define hidden void @main.main(i8* %context) unnamed_addr #1 { entry: %bf = alloca %main.Point.0, align 8 %af = alloca %main.Point.0, align 8 %af.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 0 store float 0.000000e+00, float* %af.repack, align 8 %af.repack1 = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 1 store float 0.000000e+00, float* %af.repack1, align 4 %0 = bitcast %main.Point.0* %af to i8* call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 %bf.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 0 store float 0.000000e+00, float* %bf.repack, align 8 %bf.repack2 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 1 store float 0.000000e+00, float* %bf.repack2, align 4 %1 = bitcast %main.Point.0* %bf to i8* call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 %.elt = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 0 %.unpack = load float, float* %.elt, align 8 %.elt3 = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 1 %.unpack4 = load float, float* %.elt3, align 4 %.elt5 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 0 %.unpack6 = load float, float* %.elt5, align 8 %.elt7 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 1 %.unpack8 = load float, float* %.elt7, align 4 %2 = call %main.Point.0 @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef) ret void } ; Function Attrs: nounwind define linkonce_odr hidden %main.Point.0 @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 { entry: %complit = alloca %main.Point.0, align 8 %b = alloca %main.Point.0, align 8 %a = alloca %main.Point.0, align 8 %a.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 store float 0.000000e+00, float* %a.repack, align 8 %a.repack9 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 store float 0.000000e+00, float* %a.repack9, align 4 %0 = bitcast %main.Point.0* %a to i8* call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 %a.repack10 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 store float %a.X, float* %a.repack10, align 8 %a.repack11 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 store float %a.Y, float* %a.repack11, align 4 %b.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 store float 0.000000e+00, float* %b.repack, align 8 %b.repack13 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 store float 0.000000e+00, float* %b.repack13, align 4 %1 = bitcast %main.Point.0* %b to i8* call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 %b.repack14 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 store float %b.X, float* %b.repack14, align 8 %b.repack15 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 store float %b.Y, float* %b.repack15, align 4 %complit.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 store float 0.000000e+00, float* %complit.repack, align 8 %complit.repack17 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 1 store float 0.000000e+00, float* %complit.repack17, align 4 %2 = bitcast %main.Point.0* %complit to i8* call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2 %3 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 br i1 false, label %deref.throw, label %deref.next deref.next: ; preds = %entry br i1 false, label %deref.throw1, label %deref.next2 deref.next2: ; preds = %deref.next %4 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 %5 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 %6 = load float, float* %5, align 8 %7 = load float, float* %4, align 8 %8 = fadd float %6, %7 br i1 false, label %deref.throw3, label %deref.next4 deref.next4: ; preds = %deref.next2 br i1 false, label %deref.throw5, label %deref.next6 deref.next6: ; preds = %deref.next4 %9 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 %10 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 %11 = load float, float* %10, align 4 %12 = load float, float* %9, align 4 br i1 false, label %store.throw, label %store.next store.next: ; preds = %deref.next6 store float %8, float* %3, align 8 br i1 false, label %store.throw7, label %store.next8 store.next8: ; preds = %store.next %13 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 1 %14 = fadd float %11, %12 store float %14, float* %13, align 4 %.elt = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 %.unpack = load float, float* %.elt, align 8 %15 = insertvalue %main.Point.0 undef, float %.unpack, 0 %16 = insertvalue %main.Point.0 %15, float %14, 1 ret %main.Point.0 %16 deref.throw: ; preds = %entry unreachable deref.throw1: ; preds = %deref.next unreachable deref.throw3: ; preds = %deref.next2 unreachable deref.throw5: ; preds = %deref.next4 unreachable store.throw: ; preds = %deref.next6 unreachable store.throw7: ; preds = %store.next unreachable } declare void @runtime.nilPanic(i8*) #0 attributes #0 = { "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" } attributes #1 = { nounwind "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" } attributes #2 = { nounwind }