//go:build cortexm package interrupt import ( "device/arm" ) // Enable enables this interrupt. Right after calling this function, the // interrupt may be invoked if it was already pending. func (irq Interrupt) Enable() { arm.EnableIRQ(uint32(irq.num)) } // Disable disables this interrupt. func (irq Interrupt) Disable() { arm.DisableIRQ(uint32(irq.num)) } // SetPriority sets the interrupt priority for this interrupt. A lower number // means a higher priority. Additionally, most hardware doesn't implement all // priority bits (only the uppoer bits). // // Examples: 0xff (lowest priority), 0xc0 (low priority), 0x00 (highest possible // priority). func (irq Interrupt) SetPriority(priority uint8) { arm.SetPriority(uint32(irq.num), uint32(priority)) } // State represents the previous global interrupt state. type State uintptr // Disable disables all interrupts and returns the previous interrupt state. It // can be used in a critical section like this: // // state := interrupt.Disable() // // critical section // interrupt.Restore(state) // // Critical sections can be nested. Make sure to call Restore in the same order // as you called Disable (this happens naturally with the pattern above). func Disable() (state State) { return State(arm.DisableInterrupts()) } // Restore restores interrupts to what they were before. Give the previous state // returned by Disable as a parameter. If interrupts were disabled before // calling Disable, this will not re-enable interrupts, allowing for nested // cricital sections. func Restore(state State) { arm.EnableInterrupts(uintptr(state)) } // In returns whether the system is currently in an interrupt. func In() bool { // The VECTACTIVE field gives the instruction vector that is currently // active (in handler mode), or 0 if not in an interrupt. // Documentation: // https://developer.arm.com/documentation/dui0497/a/cortex-m0-peripherals/system-control-block/interrupt-control-and-state-register vectactive := uint8(arm.SCB.ICSR.Get()) return vectactive != 0 }