//go:build gc.leaking // +build gc.leaking package runtime // This GC implementation is the simplest useful memory allocator possible: it // only allocates memory and never frees it. For some constrained systems, it // may be the only memory allocator possible. import ( "unsafe" ) // Ever-incrementing pointer: no memory is freed. var heapptr = heapStart // Inlining alloc() speeds things up slightly but bloats the executable by 50%, // see https://github.com/tinygo-org/tinygo/issues/2674. So don't. //go:noinline func alloc(size uintptr, layout unsafe.Pointer) unsafe.Pointer { // TODO: this can be optimized by not casting between pointers and ints so // much. And by using platform-native data types (e.g. *uint8 for 8-bit // systems). size = align(size) addr := heapptr heapptr += size for heapptr >= heapEnd { // Try to increase the heap and check again. if growHeap() { continue } // Failed to make the heap bigger, so we must really be out of memory. runtimePanic("out of memory") } pointer := unsafe.Pointer(addr) memzero(pointer, size) return pointer } func realloc(ptr unsafe.Pointer, size uintptr) unsafe.Pointer { newAlloc := alloc(size, nil) if ptr == nil { return newAlloc } // according to POSIX everything beyond the previous pointer's // size will have indeterminate values so we can just copy garbage memcpy(newAlloc, ptr, size) return newAlloc } func free(ptr unsafe.Pointer) { // Memory is never freed. } func GC() { // No-op. } func KeepAlive(x interface{}) { // Unimplemented. Only required with SetFinalizer(). } func SetFinalizer(obj interface{}, finalizer interface{}) { // Unimplemented. } func initHeap() { // preinit() may have moved heapStart; reset heapptr heapptr = heapStart } // setHeapEnd sets a new (larger) heapEnd pointer. func setHeapEnd(newHeapEnd uintptr) { // This "heap" is so simple that simply assigning a new value is good // enough. heapEnd = newHeapEnd }