//go:build nintendoswitch // +build nintendoswitch package syscall import ( "internal/itoa" ) // A Signal is a number describing a process signal. // It implements the os.Signal interface. type Signal int const ( _ Signal = iota SIGCHLD SIGINT SIGKILL SIGTRAP SIGQUIT SIGTERM ) func (s Signal) Signal() {} func (s Signal) String() string { if 0 <= s && int(s) < len(signals) { str := signals[s] if str != "" { return str } } return "signal " + itoa.Itoa(int(s)) } var signals = [...]string{} // File system const ( Stdin = 0 Stdout = 1 Stderr = 2 ) const ( O_RDONLY = 0 O_WRONLY = 1 O_RDWR = 2 O_CREAT = 0100 O_TRUNC = 01000 O_APPEND = 02000 O_EXCL = 0200 O_SYNC = 010000 O_CLOEXEC = 0 ) //go:extern errno var libcErrno uintptr func getErrno() error { return Errno(libcErrno) } func Pipe2(p []int, flags int) (err error) { return ENOSYS // TODO } func Getpagesize() int { return 4096 // TODO } // int open(const char *pathname, int flags, mode_t mode); // //export open func libc_open(pathname *byte, flags int32, mode uint32) int32