// +build nintendoswitch package syscall import "errors" // A Signal is a number describing a process signal. // It implements the os.Signal interface. type Signal int const ( _ Signal = iota SIGCHLD SIGINT SIGKILL SIGTRAP SIGQUIT SIGTERM ) // File system const ( Stdin = 0 Stdout = 1 Stderr = 2 ) const ( O_RDONLY = 0 O_WRONLY = 1 O_RDWR = 2 O_CREAT = 0100 O_CREATE = O_CREAT O_TRUNC = 01000 O_APPEND = 02000 O_EXCL = 0200 O_SYNC = 010000 O_CLOEXEC = 0 ) var dummyError = errors.New("unknown syscall error") func getErrno() error { return dummyError }