// +build gc.dumb package runtime // This GC implementation is the simplest useful memory allocator possible: it // only allocates memory and never frees it. For some constrained systems, it // may be the only memory allocator possible. import ( "unsafe" ) // Ever-incrementing pointer: no memory is freed. var heapptr = heapStart func alloc(size uintptr) unsafe.Pointer { // TODO: this can be optimized by not casting between pointers and ints so // much. And by using platform-native data types (e.g. *uint8 for 8-bit // systems). size = align(size) addr := heapptr heapptr += size if heapptr >= heapEnd { runtimePanic("out of memory") } for i := uintptr(0); i < uintptr(size); i += 4 { ptr := (*uint32)(unsafe.Pointer(addr + i)) *ptr = 0 } return unsafe.Pointer(addr) } func free(ptr unsafe.Pointer) { // Memory is never freed. } func GC() { // No-op. } func KeepAlive(x interface{}) { // Unimplemented. Only required with SetFinalizer(). } func SetFinalizer(obj interface{}, finalizer interface{}) { // Unimplemented. }