tinygo/compiler/testdata/generics.ll
Ayke van Laethem 7b1e5f6f99 compiler: implement unsafe.Alignof and unsafe.Sizeof for generic code
For some reason, these aren't lowered when a generic function is
instantiated by the SSA package.

I've left unsafe.Offsetof to be implemented later, it's a bit difficult
to do correctly the way the code is currently structured.
2022-07-28 15:43:51 +02:00

259 строки
13 КиБ
LLVM

; ModuleID = 'generics.go'
source_filename = "generics.go"
target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20"
target triple = "wasm32-unknown-wasi"
%"main.Point[int]" = type { i32, i32 }
%"main.Point[float32]" = type { float, float }
declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0
declare void @runtime.trackPointer(i8* nocapture readonly, i8*) #0
; Function Attrs: nounwind
define hidden void @main.init(i8* %context) unnamed_addr #1 {
entry:
ret void
}
; Function Attrs: nounwind
define hidden void @main.main(i8* %context) unnamed_addr #1 {
entry:
%bi = alloca %"main.Point[int]", align 8
%ai = alloca %"main.Point[int]", align 8
%bf = alloca %"main.Point[float32]", align 8
%af = alloca %"main.Point[float32]", align 8
%af.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
store float 0.000000e+00, float* %af.repack, align 8
%af.repack1 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
store float 0.000000e+00, float* %af.repack1, align 4
%0 = bitcast %"main.Point[float32]"* %af to i8*
call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
%bf.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
store float 0.000000e+00, float* %bf.repack, align 8
%bf.repack2 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
store float 0.000000e+00, float* %bf.repack2, align 4
%1 = bitcast %"main.Point[float32]"* %bf to i8*
call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
%.unpack = load float, float* %.elt, align 8
%.elt3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
%.unpack4 = load float, float* %.elt3, align 4
%.elt5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
%.unpack6 = load float, float* %.elt5, align 8
%.elt7 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
%.unpack8 = load float, float* %.elt7, align 4
%2 = call %"main.Point[float32]" @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef)
%ai.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
store i32 0, i32* %ai.repack, align 8
%ai.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
store i32 0, i32* %ai.repack9, align 4
%3 = bitcast %"main.Point[int]"* %ai to i8*
call void @runtime.trackPointer(i8* nonnull %3, i8* undef) #2
%bi.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
store i32 0, i32* %bi.repack, align 8
%bi.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
store i32 0, i32* %bi.repack10, align 4
%4 = bitcast %"main.Point[int]"* %bi to i8*
call void @runtime.trackPointer(i8* nonnull %4, i8* undef) #2
%.elt11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
%.unpack12 = load i32, i32* %.elt11, align 8
%.elt13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
%.unpack14 = load i32, i32* %.elt13, align 4
%.elt15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
%.unpack16 = load i32, i32* %.elt15, align 8
%.elt17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
%.unpack18 = load i32, i32* %.elt17, align 4
%5 = call %"main.Point[int]" @"main.Add[int]"(i32 %.unpack12, i32 %.unpack14, i32 %.unpack16, i32 %.unpack18, i8* undef)
ret void
}
; Function Attrs: nounwind
define linkonce_odr hidden %"main.Point[float32]" @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 {
entry:
%complit = alloca %"main.Point[float32]", align 8
%b = alloca %"main.Point[float32]", align 8
%a = alloca %"main.Point[float32]", align 8
%a.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
store float 0.000000e+00, float* %a.repack, align 8
%a.repack9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
store float 0.000000e+00, float* %a.repack9, align 4
%0 = bitcast %"main.Point[float32]"* %a to i8*
call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
%a.repack10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
store float %a.X, float* %a.repack10, align 8
%a.repack11 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
store float %a.Y, float* %a.repack11, align 4
%b.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
store float 0.000000e+00, float* %b.repack, align 8
%b.repack13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
store float 0.000000e+00, float* %b.repack13, align 4
%1 = bitcast %"main.Point[float32]"* %b to i8*
call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
%b.repack14 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
store float %b.X, float* %b.repack14, align 8
%b.repack15 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
store float %b.Y, float* %b.repack15, align 4
call void @main.checkSize(i32 4, i8* undef) #2
call void @main.checkSize(i32 8, i8* undef) #2
%complit.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
store float 0.000000e+00, float* %complit.repack, align 8
%complit.repack17 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
store float 0.000000e+00, float* %complit.repack17, align 4
%2 = bitcast %"main.Point[float32]"* %complit to i8*
call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
%3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
br i1 false, label %deref.throw, label %deref.next
deref.next: ; preds = %entry
br i1 false, label %deref.throw1, label %deref.next2
deref.next2: ; preds = %deref.next
%4 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
%5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
%6 = load float, float* %5, align 8
%7 = load float, float* %4, align 8
%8 = fadd float %6, %7
br i1 false, label %deref.throw3, label %deref.next4
deref.next4: ; preds = %deref.next2
br i1 false, label %deref.throw5, label %deref.next6
deref.next6: ; preds = %deref.next4
%9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
%10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
%11 = load float, float* %10, align 4
%12 = load float, float* %9, align 4
br i1 false, label %store.throw, label %store.next
store.next: ; preds = %deref.next6
store float %8, float* %3, align 8
br i1 false, label %store.throw7, label %store.next8
store.next8: ; preds = %store.next
%13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
%14 = fadd float %11, %12
store float %14, float* %13, align 4
%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
%.unpack = load float, float* %.elt, align 8
%15 = insertvalue %"main.Point[float32]" undef, float %.unpack, 0
%16 = insertvalue %"main.Point[float32]" %15, float %14, 1
ret %"main.Point[float32]" %16
deref.throw: ; preds = %entry
unreachable
deref.throw1: ; preds = %deref.next
unreachable
deref.throw3: ; preds = %deref.next2
unreachable
deref.throw5: ; preds = %deref.next4
unreachable
store.throw: ; preds = %deref.next6
unreachable
store.throw7: ; preds = %store.next
unreachable
}
declare void @main.checkSize(i32, i8*) #0
declare void @runtime.nilPanic(i8*) #0
; Function Attrs: nounwind
define linkonce_odr hidden %"main.Point[int]" @"main.Add[int]"(i32 %a.X, i32 %a.Y, i32 %b.X, i32 %b.Y, i8* %context) unnamed_addr #1 {
entry:
%complit = alloca %"main.Point[int]", align 8
%b = alloca %"main.Point[int]", align 8
%a = alloca %"main.Point[int]", align 8
%a.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
store i32 0, i32* %a.repack, align 8
%a.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
store i32 0, i32* %a.repack9, align 4
%0 = bitcast %"main.Point[int]"* %a to i8*
call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
%a.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
store i32 %a.X, i32* %a.repack10, align 8
%a.repack11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
store i32 %a.Y, i32* %a.repack11, align 4
%b.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
store i32 0, i32* %b.repack, align 8
%b.repack13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
store i32 0, i32* %b.repack13, align 4
%1 = bitcast %"main.Point[int]"* %b to i8*
call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
%b.repack14 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
store i32 %b.X, i32* %b.repack14, align 8
%b.repack15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
store i32 %b.Y, i32* %b.repack15, align 4
call void @main.checkSize(i32 4, i8* undef) #2
call void @main.checkSize(i32 8, i8* undef) #2
%complit.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
store i32 0, i32* %complit.repack, align 8
%complit.repack17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
store i32 0, i32* %complit.repack17, align 4
%2 = bitcast %"main.Point[int]"* %complit to i8*
call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
%3 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
br i1 false, label %deref.throw, label %deref.next
deref.next: ; preds = %entry
br i1 false, label %deref.throw1, label %deref.next2
deref.next2: ; preds = %deref.next
%4 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
%5 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
%6 = load i32, i32* %5, align 8
%7 = load i32, i32* %4, align 8
%8 = add i32 %6, %7
br i1 false, label %deref.throw3, label %deref.next4
deref.next4: ; preds = %deref.next2
br i1 false, label %deref.throw5, label %deref.next6
deref.next6: ; preds = %deref.next4
%9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
%10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
%11 = load i32, i32* %10, align 4
%12 = load i32, i32* %9, align 4
br i1 false, label %store.throw, label %store.next
store.next: ; preds = %deref.next6
store i32 %8, i32* %3, align 8
br i1 false, label %store.throw7, label %store.next8
store.next8: ; preds = %store.next
%13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
%14 = add i32 %11, %12
store i32 %14, i32* %13, align 4
%.elt = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
%.unpack = load i32, i32* %.elt, align 8
%15 = insertvalue %"main.Point[int]" undef, i32 %.unpack, 0
%16 = insertvalue %"main.Point[int]" %15, i32 %14, 1
ret %"main.Point[int]" %16
deref.throw: ; preds = %entry
unreachable
deref.throw1: ; preds = %deref.next
unreachable
deref.throw3: ; preds = %deref.next2
unreachable
deref.throw5: ; preds = %deref.next4
unreachable
store.throw: ; preds = %deref.next6
unreachable
store.throw7: ; preds = %store.next
unreachable
}
attributes #0 = { "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
attributes #1 = { nounwind "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
attributes #2 = { nounwind }