
For some reason, these aren't lowered when a generic function is instantiated by the SSA package. I've left unsafe.Offsetof to be implemented later, it's a bit difficult to do correctly the way the code is currently structured.
259 строки
13 КиБ
LLVM
259 строки
13 КиБ
LLVM
; ModuleID = 'generics.go'
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source_filename = "generics.go"
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target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20"
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target triple = "wasm32-unknown-wasi"
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%"main.Point[int]" = type { i32, i32 }
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%"main.Point[float32]" = type { float, float }
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declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0
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declare void @runtime.trackPointer(i8* nocapture readonly, i8*) #0
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; Function Attrs: nounwind
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define hidden void @main.init(i8* %context) unnamed_addr #1 {
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entry:
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ret void
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}
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; Function Attrs: nounwind
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define hidden void @main.main(i8* %context) unnamed_addr #1 {
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entry:
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%bi = alloca %"main.Point[int]", align 8
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%ai = alloca %"main.Point[int]", align 8
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%bf = alloca %"main.Point[float32]", align 8
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%af = alloca %"main.Point[float32]", align 8
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%af.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
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store float 0.000000e+00, float* %af.repack, align 8
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%af.repack1 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
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store float 0.000000e+00, float* %af.repack1, align 4
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%0 = bitcast %"main.Point[float32]"* %af to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%bf.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
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store float 0.000000e+00, float* %bf.repack, align 8
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%bf.repack2 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
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store float 0.000000e+00, float* %bf.repack2, align 4
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%1 = bitcast %"main.Point[float32]"* %bf to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 0
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%.unpack = load float, float* %.elt, align 8
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%.elt3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %af, i32 0, i32 1
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%.unpack4 = load float, float* %.elt3, align 4
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%.elt5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 0
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%.unpack6 = load float, float* %.elt5, align 8
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%.elt7 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %bf, i32 0, i32 1
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%.unpack8 = load float, float* %.elt7, align 4
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%2 = call %"main.Point[float32]" @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef)
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%ai.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
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store i32 0, i32* %ai.repack, align 8
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%ai.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
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store i32 0, i32* %ai.repack9, align 4
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%3 = bitcast %"main.Point[int]"* %ai to i8*
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call void @runtime.trackPointer(i8* nonnull %3, i8* undef) #2
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%bi.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
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store i32 0, i32* %bi.repack, align 8
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%bi.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
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store i32 0, i32* %bi.repack10, align 4
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%4 = bitcast %"main.Point[int]"* %bi to i8*
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call void @runtime.trackPointer(i8* nonnull %4, i8* undef) #2
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%.elt11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 0
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%.unpack12 = load i32, i32* %.elt11, align 8
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%.elt13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %ai, i32 0, i32 1
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%.unpack14 = load i32, i32* %.elt13, align 4
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%.elt15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 0
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%.unpack16 = load i32, i32* %.elt15, align 8
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%.elt17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %bi, i32 0, i32 1
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%.unpack18 = load i32, i32* %.elt17, align 4
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%5 = call %"main.Point[int]" @"main.Add[int]"(i32 %.unpack12, i32 %.unpack14, i32 %.unpack16, i32 %.unpack18, i8* undef)
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ret void
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}
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; Function Attrs: nounwind
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define linkonce_odr hidden %"main.Point[float32]" @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 {
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entry:
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%complit = alloca %"main.Point[float32]", align 8
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%b = alloca %"main.Point[float32]", align 8
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%a = alloca %"main.Point[float32]", align 8
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%a.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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store float 0.000000e+00, float* %a.repack, align 8
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%a.repack9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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store float 0.000000e+00, float* %a.repack9, align 4
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%0 = bitcast %"main.Point[float32]"* %a to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%a.repack10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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store float %a.X, float* %a.repack10, align 8
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%a.repack11 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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store float %a.Y, float* %a.repack11, align 4
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%b.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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store float 0.000000e+00, float* %b.repack, align 8
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%b.repack13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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store float 0.000000e+00, float* %b.repack13, align 4
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%1 = bitcast %"main.Point[float32]"* %b to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%b.repack14 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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store float %b.X, float* %b.repack14, align 8
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%b.repack15 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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store float %b.Y, float* %b.repack15, align 4
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call void @main.checkSize(i32 4, i8* undef) #2
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call void @main.checkSize(i32 8, i8* undef) #2
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%complit.repack = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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store float 0.000000e+00, float* %complit.repack, align 8
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%complit.repack17 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
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store float 0.000000e+00, float* %complit.repack17, align 4
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%2 = bitcast %"main.Point[float32]"* %complit to i8*
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
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%3 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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br i1 false, label %deref.throw, label %deref.next
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deref.next: ; preds = %entry
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br i1 false, label %deref.throw1, label %deref.next2
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deref.next2: ; preds = %deref.next
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%4 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 0
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%5 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 0
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%6 = load float, float* %5, align 8
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%7 = load float, float* %4, align 8
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%8 = fadd float %6, %7
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br i1 false, label %deref.throw3, label %deref.next4
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deref.next4: ; preds = %deref.next2
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br i1 false, label %deref.throw5, label %deref.next6
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deref.next6: ; preds = %deref.next4
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%9 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %b, i32 0, i32 1
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%10 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %a, i32 0, i32 1
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%11 = load float, float* %10, align 4
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%12 = load float, float* %9, align 4
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br i1 false, label %store.throw, label %store.next
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store.next: ; preds = %deref.next6
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store float %8, float* %3, align 8
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br i1 false, label %store.throw7, label %store.next8
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store.next8: ; preds = %store.next
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%13 = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 1
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%14 = fadd float %11, %12
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store float %14, float* %13, align 4
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%.elt = getelementptr inbounds %"main.Point[float32]", %"main.Point[float32]"* %complit, i32 0, i32 0
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%.unpack = load float, float* %.elt, align 8
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%15 = insertvalue %"main.Point[float32]" undef, float %.unpack, 0
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%16 = insertvalue %"main.Point[float32]" %15, float %14, 1
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ret %"main.Point[float32]" %16
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deref.throw: ; preds = %entry
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unreachable
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deref.throw1: ; preds = %deref.next
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unreachable
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deref.throw3: ; preds = %deref.next2
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unreachable
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deref.throw5: ; preds = %deref.next4
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unreachable
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store.throw: ; preds = %deref.next6
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unreachable
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store.throw7: ; preds = %store.next
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unreachable
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}
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declare void @main.checkSize(i32, i8*) #0
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declare void @runtime.nilPanic(i8*) #0
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; Function Attrs: nounwind
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define linkonce_odr hidden %"main.Point[int]" @"main.Add[int]"(i32 %a.X, i32 %a.Y, i32 %b.X, i32 %b.Y, i8* %context) unnamed_addr #1 {
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entry:
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%complit = alloca %"main.Point[int]", align 8
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%b = alloca %"main.Point[int]", align 8
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%a = alloca %"main.Point[int]", align 8
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%a.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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store i32 0, i32* %a.repack, align 8
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%a.repack9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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store i32 0, i32* %a.repack9, align 4
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%0 = bitcast %"main.Point[int]"* %a to i8*
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
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%a.repack10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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store i32 %a.X, i32* %a.repack10, align 8
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%a.repack11 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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store i32 %a.Y, i32* %a.repack11, align 4
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%b.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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store i32 0, i32* %b.repack, align 8
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%b.repack13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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store i32 0, i32* %b.repack13, align 4
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%1 = bitcast %"main.Point[int]"* %b to i8*
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
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%b.repack14 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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store i32 %b.X, i32* %b.repack14, align 8
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%b.repack15 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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store i32 %b.Y, i32* %b.repack15, align 4
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call void @main.checkSize(i32 4, i8* undef) #2
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call void @main.checkSize(i32 8, i8* undef) #2
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%complit.repack = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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store i32 0, i32* %complit.repack, align 8
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%complit.repack17 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
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store i32 0, i32* %complit.repack17, align 4
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%2 = bitcast %"main.Point[int]"* %complit to i8*
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
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%3 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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br i1 false, label %deref.throw, label %deref.next
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deref.next: ; preds = %entry
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br i1 false, label %deref.throw1, label %deref.next2
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deref.next2: ; preds = %deref.next
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%4 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 0
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%5 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 0
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%6 = load i32, i32* %5, align 8
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%7 = load i32, i32* %4, align 8
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%8 = add i32 %6, %7
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br i1 false, label %deref.throw3, label %deref.next4
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deref.next4: ; preds = %deref.next2
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br i1 false, label %deref.throw5, label %deref.next6
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deref.next6: ; preds = %deref.next4
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%9 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %b, i32 0, i32 1
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%10 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %a, i32 0, i32 1
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%11 = load i32, i32* %10, align 4
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%12 = load i32, i32* %9, align 4
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br i1 false, label %store.throw, label %store.next
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store.next: ; preds = %deref.next6
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store i32 %8, i32* %3, align 8
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br i1 false, label %store.throw7, label %store.next8
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store.next8: ; preds = %store.next
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%13 = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 1
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%14 = add i32 %11, %12
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store i32 %14, i32* %13, align 4
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%.elt = getelementptr inbounds %"main.Point[int]", %"main.Point[int]"* %complit, i32 0, i32 0
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%.unpack = load i32, i32* %.elt, align 8
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%15 = insertvalue %"main.Point[int]" undef, i32 %.unpack, 0
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%16 = insertvalue %"main.Point[int]" %15, i32 %14, 1
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ret %"main.Point[int]" %16
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deref.throw: ; preds = %entry
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unreachable
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deref.throw1: ; preds = %deref.next
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unreachable
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deref.throw3: ; preds = %deref.next2
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unreachable
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deref.throw5: ; preds = %deref.next4
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unreachable
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store.throw: ; preds = %deref.next6
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unreachable
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store.throw7: ; preds = %store.next
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unreachable
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}
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attributes #0 = { "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
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attributes #1 = { nounwind "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
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attributes #2 = { nounwind }
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