tinygo/src/runtime/interrupt/interrupt_gameboyadvance.go
deadprogram d1c4ed664e all: changeover to eliminate all direct use of master/slave terminology
Signed-off-by: deadprogram <ron@hybridgroup.com>
2020-07-23 22:45:23 +02:00

65 строки
2 КиБ
Go

// +build gameboyadvance
package interrupt
import (
"runtime/volatile"
"unsafe"
)
var (
regInterruptEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000200)))
regInterruptRequestFlags = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000202)))
regGlobalInterruptEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000208)))
)
// Enable enables this interrupt. Right after calling this function, the
// interrupt may be invoked if it was already pending.
func (irq Interrupt) Enable() {
regInterruptEnable.SetBits(1 << uint(irq.num))
}
//export handleInterrupt
func handleInterrupt() {
flags := regInterruptRequestFlags.Get()
for i := 0; i < 14; i++ {
if flags&(1<<uint(i)) != 0 {
regInterruptRequestFlags.Set(1 << uint(i)) // acknowledge interrupt
callInterruptHandler(i)
}
}
}
// callInterruptHandler is a compiler-generated function that calls the
// appropriate interrupt handler for the given interrupt ID.
//go:linkname callInterruptHandler runtime.callInterruptHandler
func callInterruptHandler(id int)
// State represents the previous global interrupt state.
type State uint8
// Disable disables all interrupts and returns the previous interrupt state. It
// can be used in a critical section like this:
//
// state := interrupt.Disable()
// // critical section
// interrupt.Restore(state)
//
// Critical sections can be nested. Make sure to call Restore in the same order
// as you called Disable (this happens naturally with the pattern above).
func Disable() (state State) {
// Save the previous interrupt state.
state = State(regGlobalInterruptEnable.Get())
// Disable all interrupts.
regGlobalInterruptEnable.Set(0)
return
}
// Restore restores interrupts to what they were before. Give the previous state
// returned by Disable as a parameter. If interrupts were disabled before
// calling Disable, this will not re-enable interrupts, allowing for nested
// cricital sections.
func Restore(state State) {
// Restore interrupts to the previous state.
regGlobalInterruptEnable.Set(uint16(state))
}