tinygo/interp/testdata/alloc.ll
Ayke van Laethem 1869efe954 interp: use object layout information for LLVM types
This commit will use the memory layout information for heap allocations
added in the previous commit to determine LLVM types, instead of
guessing their types based on the content. This fixes a bug in which
recursive data structures (such as doubly linked lists) would result in
a compiler stack overflow due to infinite recursion.

Not all heap allocations have a memory layout yet, but this can be
incrementally fixed in the future. So far, this commit should fix
(almost?) all cases of this stack overflow issue.
2021-11-02 22:16:15 +01:00

53 строки
2,2 КиБ
LLVM

target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32--wasi"
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c" \00\00\00\00\00\00\01" }
@pointerFree12 = global i8* null
@pointerFree7 = global i8* null
@pointerFree3 = global i8* null
@pointerFree0 = global i8* null
@layout1 = global i8* null
@layout2 = global i8* null
@layout3 = global i8* null
@layout4 = global i8* null
@bigobj1 = global i8* null
declare i8* @runtime.alloc(i32, i8*) unnamed_addr
define void @runtime.initAll() unnamed_addr {
call void @main.init()
ret void
}
define internal void @main.init() unnamed_addr {
; Object that's word-aligned.
%pointerFree12 = call i8* @runtime.alloc(i32 12, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree12, i8** @pointerFree12
; Object larger than a word but not word-aligned.
%pointerFree7 = call i8* @runtime.alloc(i32 7, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree7, i8** @pointerFree7
; Object smaller than a word (and of course not word-aligned).
%pointerFree3 = call i8* @runtime.alloc(i32 3, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree3, i8** @pointerFree3
; Zero-sized object.
%pointerFree0 = call i8* @runtime.alloc(i32 0, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree0, i8** @pointerFree0
; Object made out of 3 pointers.
%layout1 = call i8* @runtime.alloc(i32 12, i8* inttoptr (i32 67 to i8*))
store i8* %layout1, i8** @layout1
; Array (or slice) of 5 slices.
%layout2 = call i8* @runtime.alloc(i32 60, i8* inttoptr (i32 71 to i8*))
store i8* %layout2, i8** @layout2
; Oddly shaped object, using all bits in the layout integer.
%layout3 = call i8* @runtime.alloc(i32 104, i8* inttoptr (i32 2467830261 to i8*))
store i8* %layout3, i8** @layout3
; ...repeated.
%layout4 = call i8* @runtime.alloc(i32 312, i8* inttoptr (i32 2467830261 to i8*))
store i8* %layout4, i8** @layout4
; Large object that needs to be stored in a separate global.
%bigobj1 = call i8* @runtime.alloc(i32 248, i8* bitcast ({ i32, [8 x i8] }* @"runtime/gc.layout:62-2000000000000001" to i8*))
store i8* %bigobj1, i8** @bigobj1
ret void
}