tinygo/transform/testdata/func-lowering.ll
Ayke van Laethem a21a039ac7 arm: automatically determine stack sizes
This is a big change that will determine the stack size for many
goroutines automatically. Functions that aren't recursive and don't call
function pointers can in many cases have an automatically determined
worst case stack size. This is useful, as the stack size is usually much
lower than the previous hardcoded default of 1024 bytes: somewhere
around 200-500 bytes is common.

A side effect of this change is that the default stack sizes (including
the stack size for other architectures such as AVR) can now be changed
in the config JSON file, making it tunable per application.
2020-08-27 19:23:22 +02:00

72 строки
3,2 КиБ
LLVM

target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32-unknown-unknown-wasm"
%runtime.typecodeID = type { %runtime.typecodeID*, i32 }
%runtime.funcValueWithSignature = type { i32, %runtime.typecodeID* }
@"reflect/types.type:func:{basic:uint8}{}" = external constant %runtime.typecodeID
@"reflect/types.type:func:{basic:int}{}" = external constant %runtime.typecodeID
@"reflect/types.type:func:{}{basic:uint32}" = external constant %runtime.typecodeID
@"func1Uint8$withSignature" = constant %runtime.funcValueWithSignature { i32 ptrtoint (void (i8, i8*, i8*)* @func1Uint8 to i32), %runtime.typecodeID* @"reflect/types.type:func:{basic:uint8}{}" }
@"func2Uint8$withSignature" = constant %runtime.funcValueWithSignature { i32 ptrtoint (void (i8, i8*, i8*)* @func2Uint8 to i32), %runtime.typecodeID* @"reflect/types.type:func:{basic:uint8}{}" }
@"main$withSignature" = constant %runtime.funcValueWithSignature { i32 ptrtoint (void (i32, i8*, i8*)* @"main$1" to i32), %runtime.typecodeID* @"reflect/types.type:func:{basic:int}{}" }
@"main$2$withSignature" = constant %runtime.funcValueWithSignature { i32 ptrtoint (void (i32, i8*, i8*)* @"main$2" to i32), %runtime.typecodeID* @"reflect/types.type:func:{basic:int}{}" }
declare i32 @runtime.getFuncPtr(i8*, i32, %runtime.typecodeID*, i8*, i8*)
declare void @"internal/task.start"(i32, i8*, i32, i8*, i8*)
declare void @runtime.nilPanic(i8*, i8*)
declare void @"main$1"(i32, i8*, i8*)
declare void @"main$2"(i32, i8*, i8*)
declare void @func1Uint8(i8, i8*, i8*)
declare void @func2Uint8(i8, i8*, i8*)
; There are no functions with this signature used in a func value.
; This means that this should unconditionally nil panic.
define i32 @runFuncNone(i8*, i32, i8* %context, i8* %parentHandle) {
entry:
%2 = call i32 @runtime.getFuncPtr(i8* %0, i32 %1, %runtime.typecodeID* @"reflect/types.type:func:{}{basic:uint32}", i8* undef, i8* null)
%3 = inttoptr i32 %2 to i32 (i8*, i8*)*
%4 = icmp eq i32 (i8*, i8*)* %3, null
br i1 %4, label %fpcall.nil, label %fpcall.next
fpcall.nil:
call void @runtime.nilPanic(i8* undef, i8* null)
unreachable
fpcall.next:
%5 = call i32 %3(i8* %0, i8* undef)
ret i32 %5
}
; There are two functions with this signature used in a func value. That means
; that we'll have to check at runtime which of the two it is (or whether the
; func value is nil). This call will thus be lowered to a switch statement.
define void @runFunc2(i8*, i32, i8, i8* %context, i8* %parentHandle) {
entry:
%3 = call i32 @runtime.getFuncPtr(i8* %0, i32 %1, %runtime.typecodeID* @"reflect/types.type:func:{basic:uint8}{}", i8* undef, i8* null)
%4 = inttoptr i32 %3 to void (i8, i8*, i8*)*
%5 = icmp eq void (i8, i8*, i8*)* %4, null
br i1 %5, label %fpcall.nil, label %fpcall.next
fpcall.nil:
call void @runtime.nilPanic(i8* undef, i8* null)
unreachable
fpcall.next:
call void %4(i8 %2, i8* %0, i8* undef)
ret void
}
; Special case for internal/task.start.
define void @sleepFuncValue(i8*, i32, i8* nocapture readnone %context, i8* nocapture readnone %parentHandle) {
entry:
%2 = call i32 @runtime.getFuncPtr(i8* %0, i32 %1, %runtime.typecodeID* @"reflect/types.type:func:{basic:int}{}", i8* undef, i8* null)
call void @"internal/task.start"(i32 %2, i8* null, i32 undef, i8* undef, i8* null)
ret void
}