172 строки
4,3 КиБ
Go
172 строки
4,3 КиБ
Go
package runtime
|
|
|
|
// This file implements the TinyGo scheduler. This scheduler is a very simple
|
|
// cooperative round robin scheduler, with a runqueue that contains a linked
|
|
// list of goroutines (tasks) that should be run next, in order of when they
|
|
// were added to the queue (first-in, first-out). It also contains a sleep queue
|
|
// with sleeping goroutines in order of when they should be re-activated.
|
|
//
|
|
// The scheduler is used both for the coroutine based scheduler and for the task
|
|
// based scheduler (see compiler/goroutine-lowering.go for a description). In
|
|
// both cases, the 'task' type is used to represent one goroutine. In the case
|
|
// of the task based scheduler, it literally is the goroutine itself: a pointer
|
|
// to the bottom of the stack where some important fields are kept. In the case
|
|
// of the coroutine-based scheduler, it is the coroutine pointer (a *i8 in
|
|
// LLVM).
|
|
|
|
import (
|
|
"internal/task"
|
|
)
|
|
|
|
const schedulerDebug = false
|
|
|
|
var schedulerDone bool
|
|
|
|
// Queues used by the scheduler.
|
|
var (
|
|
runqueue task.Queue
|
|
sleepQueue *task.Task
|
|
sleepQueueBaseTime timeUnit
|
|
)
|
|
|
|
// Simple logging, for debugging.
|
|
func scheduleLog(msg string) {
|
|
if schedulerDebug {
|
|
println("---", msg)
|
|
}
|
|
}
|
|
|
|
// Simple logging with a task pointer, for debugging.
|
|
func scheduleLogTask(msg string, t *task.Task) {
|
|
if schedulerDebug {
|
|
println("---", msg, t)
|
|
}
|
|
}
|
|
|
|
// Simple logging with a channel and task pointer.
|
|
func scheduleLogChan(msg string, ch *channel, t *task.Task) {
|
|
if schedulerDebug {
|
|
println("---", msg, ch, t)
|
|
}
|
|
}
|
|
|
|
// deadlock is called when a goroutine cannot proceed any more, but is in theory
|
|
// not exited (so deferred calls won't run). This can happen for example in code
|
|
// like this, that blocks forever:
|
|
//
|
|
// select{}
|
|
//go:noinline
|
|
func deadlock() {
|
|
// call yield without requesting a wakeup
|
|
task.Pause()
|
|
panic("unreachable")
|
|
}
|
|
|
|
// Goexit terminates the currently running goroutine. No other goroutines are affected.
|
|
//
|
|
// Unlike the main Go implementation, no deffered calls will be run.
|
|
//go:inline
|
|
func Goexit() {
|
|
// its really just a deadlock
|
|
deadlock()
|
|
}
|
|
|
|
// Add this task to the end of the run queue.
|
|
func runqueuePushBack(t *task.Task) {
|
|
runqueue.Push(t)
|
|
}
|
|
|
|
// Add this task to the sleep queue, assuming its state is set to sleeping.
|
|
func addSleepTask(t *task.Task, duration timeUnit) {
|
|
if schedulerDebug {
|
|
println(" set sleep:", t, duration)
|
|
if t.Next != nil {
|
|
panic("runtime: addSleepTask: expected next task to be nil")
|
|
}
|
|
}
|
|
t.Data = uint(duration) // TODO: longer durations
|
|
now := ticks()
|
|
if sleepQueue == nil {
|
|
scheduleLog(" -> sleep new queue")
|
|
|
|
// set new base time
|
|
sleepQueueBaseTime = now
|
|
}
|
|
|
|
// Add to sleep queue.
|
|
q := &sleepQueue
|
|
for ; *q != nil; q = &(*q).Next {
|
|
if t.Data < (*q).Data {
|
|
// this will finish earlier than the next - insert here
|
|
break
|
|
} else {
|
|
// this will finish later - adjust delay
|
|
t.Data -= (*q).Data
|
|
}
|
|
}
|
|
if *q != nil {
|
|
// cut delay time between this sleep task and the next
|
|
(*q).Data -= t.Data
|
|
}
|
|
t.Next = *q
|
|
*q = t
|
|
}
|
|
|
|
// Run the scheduler until all tasks have finished.
|
|
func scheduler() {
|
|
// Main scheduler loop.
|
|
var now timeUnit
|
|
for !schedulerDone {
|
|
scheduleLog("")
|
|
scheduleLog(" schedule")
|
|
if sleepQueue != nil {
|
|
now = ticks()
|
|
}
|
|
|
|
// Add tasks that are done sleeping to the end of the runqueue so they
|
|
// will be executed soon.
|
|
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
|
|
t := sleepQueue
|
|
scheduleLogTask(" awake:", t)
|
|
sleepQueueBaseTime += timeUnit(t.Data)
|
|
sleepQueue = t.Next
|
|
t.Next = nil
|
|
runqueue.Push(t)
|
|
}
|
|
|
|
t := runqueue.Pop()
|
|
if t == nil {
|
|
if sleepQueue == nil {
|
|
if asyncScheduler {
|
|
return
|
|
}
|
|
waitForEvents()
|
|
continue
|
|
}
|
|
timeLeft := timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
|
|
if schedulerDebug {
|
|
println(" sleeping...", sleepQueue, uint(timeLeft))
|
|
for t := sleepQueue; t != nil; t = t.Next {
|
|
println(" task sleeping:", t, timeUnit(t.Data))
|
|
}
|
|
}
|
|
sleepTicks(timeLeft)
|
|
if asyncScheduler {
|
|
// The sleepTicks function above only sets a timeout at which
|
|
// point the scheduler will be called again. It does not really
|
|
// sleep.
|
|
break
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Run the given task.
|
|
scheduleLogTask(" run:", t)
|
|
t.Resume()
|
|
}
|
|
}
|
|
|
|
func Gosched() {
|
|
runqueue.Push(task.Current())
|
|
task.Pause()
|
|
}
|