tinygo/compiler/testdata/generics.ll
Ayke van Laethem 5078ce382d compiler: do not try to build generic functions
There is no reason to: we should only build instantiated generic
functions.
2022-07-28 15:43:51 +02:00

140 строки
6,4 КиБ
LLVM

; ModuleID = 'generics.go'
source_filename = "generics.go"
target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20"
target triple = "wasm32-unknown-wasi"
%main.Point = type { float, float }
declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0
declare void @runtime.trackPointer(i8* nocapture readonly, i8*) #0
; Function Attrs: nounwind
define hidden void @main.init(i8* %context) unnamed_addr #1 {
entry:
ret void
}
; Function Attrs: nounwind
define hidden void @main.main(i8* %context) unnamed_addr #1 {
entry:
%bf = alloca %main.Point, align 8
%af = alloca %main.Point, align 8
%af.repack = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0
store float 0.000000e+00, float* %af.repack, align 8
%af.repack1 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1
store float 0.000000e+00, float* %af.repack1, align 4
%0 = bitcast %main.Point* %af to i8*
call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
%bf.repack = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0
store float 0.000000e+00, float* %bf.repack, align 8
%bf.repack2 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1
store float 0.000000e+00, float* %bf.repack2, align 4
%1 = bitcast %main.Point* %bf to i8*
call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
%.elt = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0
%.unpack = load float, float* %.elt, align 8
%.elt3 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1
%.unpack4 = load float, float* %.elt3, align 4
%.elt5 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0
%.unpack6 = load float, float* %.elt5, align 8
%.elt7 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1
%.unpack8 = load float, float* %.elt7, align 4
%2 = call %main.Point @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef)
ret void
}
; Function Attrs: nounwind
define linkonce_odr hidden %main.Point @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 {
entry:
%complit = alloca %main.Point, align 8
%b = alloca %main.Point, align 8
%a = alloca %main.Point, align 8
%a.repack = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
store float 0.000000e+00, float* %a.repack, align 8
%a.repack9 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
store float 0.000000e+00, float* %a.repack9, align 4
%0 = bitcast %main.Point* %a to i8*
call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2
%a.repack10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
store float %a.X, float* %a.repack10, align 8
%a.repack11 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
store float %a.Y, float* %a.repack11, align 4
%b.repack = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
store float 0.000000e+00, float* %b.repack, align 8
%b.repack13 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
store float 0.000000e+00, float* %b.repack13, align 4
%1 = bitcast %main.Point* %b to i8*
call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2
%b.repack14 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
store float %b.X, float* %b.repack14, align 8
%b.repack15 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
store float %b.Y, float* %b.repack15, align 4
%complit.repack = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
store float 0.000000e+00, float* %complit.repack, align 8
%complit.repack17 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1
store float 0.000000e+00, float* %complit.repack17, align 4
%2 = bitcast %main.Point* %complit to i8*
call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2
%3 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
br i1 false, label %deref.throw, label %deref.next
deref.next: ; preds = %entry
br i1 false, label %deref.throw1, label %deref.next2
deref.next2: ; preds = %deref.next
%4 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0
%5 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0
%6 = load float, float* %5, align 8
%7 = load float, float* %4, align 8
%8 = fadd float %6, %7
br i1 false, label %deref.throw3, label %deref.next4
deref.next4: ; preds = %deref.next2
br i1 false, label %deref.throw5, label %deref.next6
deref.next6: ; preds = %deref.next4
%9 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1
%10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1
%11 = load float, float* %10, align 4
%12 = load float, float* %9, align 4
br i1 false, label %store.throw, label %store.next
store.next: ; preds = %deref.next6
store float %8, float* %3, align 8
br i1 false, label %store.throw7, label %store.next8
store.next8: ; preds = %store.next
%13 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1
%14 = fadd float %11, %12
store float %14, float* %13, align 4
%.elt = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0
%.unpack = load float, float* %.elt, align 8
%15 = insertvalue %main.Point undef, float %.unpack, 0
%16 = insertvalue %main.Point %15, float %14, 1
ret %main.Point %16
deref.throw: ; preds = %entry
unreachable
deref.throw1: ; preds = %deref.next
unreachable
deref.throw3: ; preds = %deref.next2
unreachable
deref.throw5: ; preds = %deref.next4
unreachable
store.throw: ; preds = %deref.next6
unreachable
store.throw7: ; preds = %store.next
unreachable
}
declare void @runtime.nilPanic(i8*) #0
attributes #0 = { "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
attributes #1 = { nounwind "target-features"="+bulk-memory,+nontrapping-fptoint,+sign-ext" }
attributes #2 = { nounwind }