
This is a big change that will determine the stack size for many goroutines automatically. Functions that aren't recursive and don't call function pointers can in many cases have an automatically determined worst case stack size. This is useful, as the stack size is usually much lower than the previous hardcoded default of 1024 bytes: somewhere around 200-500 bytes is common. A side effect of this change is that the default stack sizes (including the stack size for other architectures such as AVR) can now be changed in the config JSON file, making it tunable per application.
307 строки
9,4 КиБ
Go
307 строки
9,4 КиБ
Go
// Package stacksize tries to determine the call graph for ELF binaries and
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// tries to parse stack size information from DWARF call frame information.
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package stacksize
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import (
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"debug/elf"
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"encoding/binary"
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"errors"
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"fmt"
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"os"
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"sort"
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)
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// set to true to print information useful for debugging
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const debugPrint = false
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// SizeType indicates whether a stack or frame size could be determined and if
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// not, why.
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type SizeType uint8
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// Results after trying to determine the stack size of a function in the call
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// graph. The goal is to find a maximum (bounded) stack size, but sometimes this
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// is not possible for some reasons such as recursion or indirect calls.
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const (
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Undefined SizeType = iota // not yet calculated
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Unknown // child has unknown stack size
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Bounded // stack size is fixed at compile time (no recursion etc)
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Recursive
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IndirectCall
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)
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func (s SizeType) String() string {
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switch s {
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case Undefined:
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return "undefined"
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case Unknown:
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return "unknown"
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case Bounded:
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return "bounded"
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case Recursive:
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return "recursive"
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case IndirectCall:
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return "indirect call"
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default:
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return "<?>"
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}
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}
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// CallNode is a node in the call graph (that is, a function). Because this is
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// determined after linking, there may be multiple names for a single function
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// (due to aliases). It is also possible multiple functions have the same name
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// (but are in fact different), for example for static functions in C.
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type CallNode struct {
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Names []string
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Address uint64 // address at which the function is linked (without T bit on ARM)
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Size uint64 // symbol size, in bytes
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Children []*CallNode // functions this function calls
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FrameSize uint64 // frame size, if FrameSizeType is Bounded
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FrameSizeType SizeType // can be Undefined or Bounded
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stackSize uint64
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stackSizeType SizeType
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missingFrameInfo *CallNode // the child function that is the cause for not being able to determine the stack size
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}
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func (n *CallNode) String() string {
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if n == nil {
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return "<nil>"
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}
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return n.Names[0]
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}
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// CallGraph parses the ELF file and reads DWARF call frame information to
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// determine frame sizes for each function, as far as that's possible. Because
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// at this point it is not possible to determine indirect calls, a list of
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// indirect function calling functions needs to be supplied separately.
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//
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// This function does not attempt to determine the stack size for functions.
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// This is done by calling StackSize on a function in the call graph.
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func CallGraph(f *elf.File, callsIndirectFunction []string) (map[string][]*CallNode, error) {
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// Sanity check that there is exactly one symbol table.
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// Multiple symbol tables are possible, but aren't yet supported below.
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numSymbolTables := 0
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for _, section := range f.Sections {
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if section.Type == elf.SHT_SYMTAB {
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numSymbolTables++
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}
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}
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if numSymbolTables != 1 {
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return nil, fmt.Errorf("expected exactly one symbol table, got %d", numSymbolTables)
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}
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// Collect all symbols in the executable.
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symbols := make(map[uint64]*CallNode)
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symbolList := make([]*CallNode, 0)
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symbolNames := make(map[string][]*CallNode)
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elfSymbols, err := f.Symbols()
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if err != nil {
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return nil, err
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}
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for _, elfSymbol := range elfSymbols {
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if elf.ST_TYPE(elfSymbol.Info) != elf.STT_FUNC {
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continue
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}
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address := elfSymbol.Value
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if f.Machine == elf.EM_ARM {
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address = address &^ 1
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}
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var node *CallNode
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if n, ok := symbols[address]; ok {
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// Existing symbol.
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if n.Size != elfSymbol.Size {
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return nil, fmt.Errorf("symbol at 0x%x has inconsistent size (%d for %s and %d for %s)", address, n.Size, n.Names[0], elfSymbol.Size, elfSymbol.Name)
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}
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node = n
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node.Names = append(node.Names, elfSymbol.Name)
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} else {
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// New symbol.
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node = &CallNode{
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Names: []string{elfSymbol.Name},
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Address: address,
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Size: elfSymbol.Size,
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}
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symbols[address] = node
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symbolList = append(symbolList, node)
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}
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symbolNames[elfSymbol.Name] = append(symbolNames[elfSymbol.Name], node)
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}
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// Sort symbols by address, for binary searching.
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sort.Slice(symbolList, func(i, j int) bool {
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return symbolList[i].Address < symbolList[j].Address
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})
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// Load relocations and construct the call graph.
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for _, section := range f.Sections {
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if section.Type != elf.SHT_REL {
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continue
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}
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if section.Entsize != 8 {
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// Assume ELF32, this should be fixed.
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return nil, fmt.Errorf("only ELF32 is supported at this time")
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}
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data, err := section.Data()
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if err != nil {
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return nil, err
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}
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for i := uint64(0); i < section.Size/section.Entsize; i++ {
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offset := binary.LittleEndian.Uint32(data[i*section.Entsize:])
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info := binary.LittleEndian.Uint32(data[i*section.Entsize+4:])
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if elf.R_SYM32(info) == 0 {
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continue
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}
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elfSymbol := elfSymbols[elf.R_SYM32(info)-1]
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if elf.ST_TYPE(elfSymbol.Info) != elf.STT_FUNC {
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continue
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}
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address := elfSymbol.Value
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if f.Machine == elf.EM_ARM {
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address = address &^ 1
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}
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childSym := symbols[address]
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switch f.Machine {
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case elf.EM_ARM:
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relocType := elf.R_ARM(elf.R_TYPE32(info))
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parentSym := findSymbol(symbolList, uint64(offset))
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if debugPrint {
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fmt.Fprintf(os.Stderr, "found relocation %-24s at %s (0x%x) to %s (0x%x)\n", relocType, parentSym, offset, childSym, childSym.Address)
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}
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isCall := true
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switch relocType {
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case elf.R_ARM_THM_PC22: // actually R_ARM_THM_CALL
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// used for bl calls
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case elf.R_ARM_THM_JUMP24:
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// used for b.w jumps
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isCall = parentSym != childSym
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case elf.R_ARM_THM_JUMP11:
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// used for b.n jumps
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isCall = parentSym != childSym
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case elf.R_ARM_THM_MOVW_ABS_NC, elf.R_ARM_THM_MOVT_ABS:
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// used for getting a function pointer
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isCall = false
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case elf.R_ARM_ABS32:
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// used in the reset vector for pointers
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isCall = false
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default:
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return nil, fmt.Errorf("unknown relocation: %s", relocType)
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}
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if isCall {
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if parentSym != nil {
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parentSym.Children = append(parentSym.Children, childSym)
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}
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}
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default:
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return nil, fmt.Errorf("unknown architecture: %s", f.Machine)
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}
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}
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}
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// Set fixed frame size information, depending on the architecture.
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switch f.Machine {
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case elf.EM_ARM:
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knownFrameSizes := map[string]uint64{
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// implemented with assembly in compiler-rt
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"__aeabi_uidivmod": 3 * 4, // 3 registers on thumb1 but 1 register on thumb2
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}
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for name, size := range knownFrameSizes {
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if sym, ok := symbolNames[name]; ok {
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if len(sym) > 1 {
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return nil, fmt.Errorf("expected zero or one occurence of the symbol %s, found %d", name, len(sym))
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}
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sym[0].FrameSize = size
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sym[0].FrameSizeType = Bounded
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}
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}
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}
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// Mark functions that do indirect calls (which cannot be determined
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// directly from ELF/DWARF information).
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for _, name := range callsIndirectFunction {
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for _, fn := range symbolNames[name] {
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fn.stackSizeType = IndirectCall
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fn.missingFrameInfo = fn
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}
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}
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// Read the .debug_frame section.
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section := f.Section(".debug_frame")
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if section == nil {
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return nil, errors.New("no .debug_frame section present, binary was compiled without debug information")
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}
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data, err := section.Data()
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if err != nil {
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return nil, fmt.Errorf("could not read .debug_frame section: %w", err)
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}
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err = parseFrames(f, data, symbols)
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if err != nil {
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return nil, err
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}
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return symbolNames, nil
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}
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// findSymbol determines in which symbol the given address lies.
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func findSymbol(symbolList []*CallNode, address uint64) *CallNode {
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// TODO: binary search
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for _, sym := range symbolList {
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if address >= sym.Address && address < sym.Address+sym.Size {
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return sym
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}
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}
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return nil
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}
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// StackSize tries to determine the stack size of the given call graph node. It
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// returns the maximum stack size, whether this size can be known at compile
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// time and the call node responsible for failing to determine the maximum stack
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// usage. The stack size is only valid if sizeType is Bounded.
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func (node *CallNode) StackSize() (uint64, SizeType, *CallNode) {
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if node.stackSizeType == Undefined {
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node.determineStackSize(make(map[*CallNode]struct{}))
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}
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return node.stackSize, node.stackSizeType, node.missingFrameInfo
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}
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// determineStackSize tries to determine the maximum stack size for this
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// function, recursively.
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func (node *CallNode) determineStackSize(parents map[*CallNode]struct{}) {
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if _, ok := parents[node]; ok {
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// The function calls itself (directly or indirectly).
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node.stackSizeType = Recursive
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node.missingFrameInfo = node
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return
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}
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parents[node] = struct{}{}
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defer func() {
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delete(parents, node)
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}()
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switch node.FrameSizeType {
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case Bounded:
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// Determine the stack size recursively.
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childMaxStackSize := uint64(0)
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for _, child := range node.Children {
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if child.stackSizeType == Undefined {
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child.determineStackSize(parents)
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}
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switch child.stackSizeType {
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case Bounded:
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if child.stackSize > childMaxStackSize {
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childMaxStackSize = child.stackSize
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}
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case Unknown, Recursive, IndirectCall:
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node.stackSizeType = child.stackSizeType
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node.missingFrameInfo = child.missingFrameInfo
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return
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default:
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panic("unknown child stack size type")
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}
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}
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node.stackSize = node.FrameSize + childMaxStackSize
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node.stackSizeType = Bounded
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case Undefined:
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node.stackSizeType = Unknown
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node.missingFrameInfo = node
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default:
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panic("unknown frame size type") // unreachable
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}
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}
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