
This also removes the need for the _llvm_ special case in the compiler. And it makes the scheduler code a whole lot nicer!
249 строки
6,9 КиБ
Go
249 строки
6,9 КиБ
Go
package runtime
|
|
|
|
// This file implements the Go scheduler using coroutines.
|
|
// A goroutine contains a whole stack. A coroutine is just a single function.
|
|
// How do we use coroutines for goroutines, then?
|
|
// * Every function that contains a blocking call (like sleep) is marked
|
|
// blocking, and all it's parents (callers) are marked blocking as well
|
|
// transitively until the root (main.main or a go statement).
|
|
// * A blocking function that calls a non-blocking function is called as
|
|
// usual.
|
|
// * A blocking function that calls a blocking function passes its own
|
|
// coroutine handle as a parameter to the subroutine and will make sure it's
|
|
// own coroutine is removed from the scheduler. When the subroutine returns,
|
|
// it will re-insert the parent into the scheduler.
|
|
// Note that a goroutine is generally called a 'task' for brevity and because
|
|
// that's the more common term among RTOSes. But a goroutine and a task are
|
|
// basically the same thing. Although, the code often uses the word 'task' to
|
|
// refer to both a coroutine and a goroutine, as most of the scheduler isn't
|
|
// aware of the difference.
|
|
//
|
|
// For more background on coroutines in LLVM:
|
|
// https://llvm.org/docs/Coroutines.html
|
|
|
|
import (
|
|
"unsafe"
|
|
)
|
|
|
|
// A coroutine instance, wrapped here to provide some type safety. The value
|
|
// must not be used directly, it is meant to be used as an opaque *i8 in LLVM.
|
|
type coroutine uint8
|
|
|
|
//go:linkname resume llvm.coro.resume
|
|
func (t *coroutine) resume()
|
|
|
|
//go:linkname destroy llvm.coro.destroy
|
|
func (t *coroutine) destroy()
|
|
|
|
//go:linkname done llvm.coro.done
|
|
func (t *coroutine) done() bool
|
|
|
|
//go:linkname _promise llvm.coro.promise
|
|
func (t *coroutine) _promise(alignment int32, from bool) unsafe.Pointer
|
|
|
|
// Get the promise belonging to a task.
|
|
func (t *coroutine) promise() *taskState {
|
|
return (*taskState)(t._promise(4, false))
|
|
}
|
|
|
|
// State/promise of a task. Internally represented as:
|
|
//
|
|
// {i8 state, i32 data, i8* next}
|
|
type taskState struct {
|
|
state uint8
|
|
data uint32
|
|
next *coroutine
|
|
}
|
|
|
|
// Various states a task can be in. Not always updated (especially
|
|
// TASK_STATE_RUNNABLE).
|
|
const (
|
|
TASK_STATE_RUNNABLE = iota
|
|
TASK_STATE_SLEEP
|
|
TASK_STATE_CALL // waiting for a sub-coroutine
|
|
)
|
|
|
|
// Queues used by the scheduler.
|
|
//
|
|
// TODO: runqueueFront can be removed by making the run queue a circular linked
|
|
// list. The runqueueBack will simply refer to the front in the 'next' pointer.
|
|
var (
|
|
runqueueFront *coroutine
|
|
runqueueBack *coroutine
|
|
sleepQueue *coroutine
|
|
sleepQueueBaseTime uint64
|
|
)
|
|
|
|
// Simple logging, for debugging.
|
|
func scheduleLog(msg string) {
|
|
//println(msg)
|
|
}
|
|
|
|
// Simple logging with a task pointer, for debugging.
|
|
func scheduleLogTask(msg string, t *coroutine) {
|
|
//println(msg, t)
|
|
}
|
|
|
|
// Set the task state to sleep for a given time.
|
|
//
|
|
// This is a compiler intrinsic.
|
|
func sleepTask(caller *coroutine, duration Duration) {
|
|
promise := caller.promise()
|
|
promise.state = TASK_STATE_SLEEP
|
|
promise.data = uint32(duration) // TODO: longer durations
|
|
}
|
|
|
|
// Wait for the result of an async call. This means that the parent goroutine
|
|
// will be removed from the runqueue and be rescheduled by the callee.
|
|
//
|
|
// This is a compiler intrinsic.
|
|
func waitForAsyncCall(caller *coroutine) {
|
|
promise := caller.promise()
|
|
promise.state = TASK_STATE_CALL
|
|
}
|
|
|
|
// Add a task to the runnable or sleep queue, depending on the state.
|
|
//
|
|
// This is a compiler intrinsic.
|
|
func scheduleTask(t *coroutine) {
|
|
if t == nil {
|
|
return
|
|
}
|
|
scheduleLogTask(" schedule task:", t)
|
|
// See what we should do with this task: try to execute it directly
|
|
// again or let it sleep for a bit.
|
|
promise := t.promise()
|
|
if promise.state == TASK_STATE_CALL {
|
|
return // calling an async task, the subroutine will re-active the parent
|
|
} else if promise.state == TASK_STATE_SLEEP && promise.data != 0 {
|
|
addSleepTask(t)
|
|
} else {
|
|
pushTask(t)
|
|
}
|
|
}
|
|
|
|
// Add this task to the end of the run queue. May also destroy the task if it's
|
|
// done.
|
|
func pushTask(t *coroutine) {
|
|
if t.done() {
|
|
scheduleLogTask(" destroy task:", t)
|
|
t.destroy()
|
|
return
|
|
}
|
|
if runqueueBack == nil { // empty runqueue
|
|
runqueueBack = t
|
|
runqueueFront = t
|
|
} else {
|
|
lastTaskPromise := runqueueBack.promise()
|
|
lastTaskPromise.next = t
|
|
runqueueBack = t
|
|
}
|
|
}
|
|
|
|
// Get a task from the front of the run queue. May return nil if there is none.
|
|
func popTask() *coroutine {
|
|
t := runqueueFront
|
|
if t == nil {
|
|
return nil
|
|
}
|
|
scheduleLogTask(" popTask:", t)
|
|
promise := t.promise()
|
|
runqueueFront = promise.next
|
|
if runqueueFront == nil {
|
|
runqueueBack = nil
|
|
}
|
|
promise.next = nil
|
|
return t
|
|
}
|
|
|
|
// Add this task to the sleep queue, assuming its state is set to sleeping.
|
|
func addSleepTask(t *coroutine) {
|
|
now := monotime()
|
|
if sleepQueue == nil {
|
|
scheduleLog(" -> sleep new queue")
|
|
// Create new linked list for the sleep queue.
|
|
sleepQueue = t
|
|
sleepQueueBaseTime = now
|
|
return
|
|
}
|
|
|
|
// Make sure promise.data is relative to the queue time base.
|
|
promise := t.promise()
|
|
|
|
// Insert at front of sleep queue.
|
|
if promise.data < sleepQueue.promise().data {
|
|
scheduleLog(" -> sleep at start")
|
|
sleepQueue.promise().data -= promise.data
|
|
promise.next = sleepQueue
|
|
sleepQueue = t
|
|
return
|
|
}
|
|
|
|
// Add to sleep queue (in the middle or at the end).
|
|
queueIndex := sleepQueue
|
|
for {
|
|
promise.data -= queueIndex.promise().data
|
|
if queueIndex.promise().next == nil || queueIndex.promise().data > promise.data {
|
|
if queueIndex.promise().next == nil {
|
|
scheduleLog(" -> sleep at end")
|
|
promise.next = nil
|
|
} else {
|
|
scheduleLog(" -> sleep in middle")
|
|
promise.next = queueIndex.promise().next
|
|
promise.next.promise().data -= promise.data
|
|
}
|
|
queueIndex.promise().next = t
|
|
break
|
|
}
|
|
queueIndex = queueIndex.promise().next
|
|
}
|
|
}
|
|
|
|
// Run the scheduler until all tasks have finished.
|
|
// It takes an initial task (main.main) to bootstrap.
|
|
func scheduler(main *coroutine) {
|
|
// Initial task.
|
|
scheduleTask(main)
|
|
|
|
// Main scheduler loop.
|
|
for {
|
|
scheduleLog("\n schedule")
|
|
now := monotime()
|
|
|
|
// Add tasks that are done sleeping to the end of the runqueue so they
|
|
// will be executed soon.
|
|
if sleepQueue != nil && now-sleepQueueBaseTime >= uint64(sleepQueue.promise().data) {
|
|
scheduleLog(" run <- sleep")
|
|
t := sleepQueue
|
|
promise := t.promise()
|
|
sleepQueueBaseTime += uint64(promise.data)
|
|
sleepQueue = promise.next
|
|
promise.next = nil
|
|
pushTask(t)
|
|
}
|
|
|
|
scheduleLog(" <- popTask")
|
|
t := popTask()
|
|
if t == nil {
|
|
if sleepQueue == nil {
|
|
// No more tasks to execute.
|
|
// It would be nice if we could detect deadlocks here, because
|
|
// there might still be functions waiting on each other in a
|
|
// deadlock.
|
|
scheduleLog(" no tasks left!")
|
|
return
|
|
}
|
|
scheduleLog(" sleeping...")
|
|
timeLeft := uint64(sleepQueue.promise().data) - (now - sleepQueueBaseTime)
|
|
sleep(Duration(timeLeft))
|
|
continue
|
|
}
|
|
|
|
// Run the given task.
|
|
scheduleLogTask(" run:", t)
|
|
t.resume()
|
|
|
|
// Add the just resumed task to the run queue or the sleep queue.
|
|
scheduleTask(t)
|
|
}
|
|
}
|