
This can be very useful for some purposes: * It makes it possible to disable the UART in cases where it is not needed or needs to be disabled to conserve power. * It makes it possible to disable the serial output to reduce code size, which may be important for some chips. Sometimes, a few kB can be saved this way. * It makes it possible to override the default, for example you might want to use an actual UART to debug the USB-CDC implementation. It also lowers the dependency on having machine.Serial defined, which is often not defined when targeting a chip. Eventually, we might want to make it possible to write `-target=nrf52` or `-target=atmega328p` for example to target the chip itself with no board specific assumptions. The defaults don't change. I checked this by running `make smoketest` before and after and comparing the results.
74 строки
1,4 КиБ
Go
74 строки
1,4 КиБ
Go
// +build reelboard
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package machine
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const HasLowFrequencyCrystal = true
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// Pins on the reel board
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const (
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LED Pin = LED1
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LED1 Pin = LED_YELLOW
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LED2 Pin = LED_RED
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LED3 Pin = LED_GREEN
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LED4 Pin = LED_BLUE
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LED_RED Pin = 11
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LED_GREEN Pin = 12
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LED_BLUE Pin = 41
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LED_YELLOW Pin = 13
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EPD_BUSY_PIN Pin = 14
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EPD_RESET_PIN Pin = 15
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EPD_DC_PIN Pin = 16
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EPD_CS_PIN Pin = 17
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EPD_SCK_PIN Pin = 19
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EPD_SDO_PIN Pin = 20
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POWER_SUPPLY_PIN Pin = 32
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)
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// User "a" button on the reel board
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const (
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BUTTON Pin = 7
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)
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var DefaultUART = UART0
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// UART pins
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const (
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UART_TX_PIN Pin = 6
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UART_RX_PIN Pin = 8
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)
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// I2C pins
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const (
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SDA_PIN Pin = 26
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SCL_PIN Pin = 27
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)
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// SPI pins
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const (
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SPI0_SCK_PIN Pin = 47
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SPI0_SDO_PIN Pin = 45
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SPI0_SDI_PIN Pin = 46
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)
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// PowerSupplyActive enables the supply voltages for nRF52840 and peripherals (true) or only for nRF52840 (false)
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// This controls the TPS610981 boost converter. You must turn the power supply active in order to use the EPD and
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// other onboard peripherals.
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func PowerSupplyActive(active bool) {
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POWER_SUPPLY_PIN.Configure(PinConfig{Mode: PinOutput})
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if active {
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POWER_SUPPLY_PIN.High()
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} else {
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POWER_SUPPLY_PIN.Low()
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}
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}
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// USB CDC identifiers
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const (
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usb_STRING_PRODUCT = "PHYTEC reelboard"
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usb_STRING_MANUFACTURER = "PHYTEC"
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)
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var (
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usb_VID uint16 = 0x2FE3
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usb_PID uint16 = 0x100
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)
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