tinygo/targets/nintendoswitch.s
Ayke van Laethem 9e599bac49 nintendoswitch: support outputting .nro files directly
By modifying the linker script a bit and adding the NRO0 header directly
in the assembly, it's possible to craft an ELF file that can be
converted straight to a binary (using objcopy or similar) that is a NRO
file. This avoids custom code for NRO files or an extra build step.

With another change, .nro files are recognized by TinyGo so that this
will create a ready-to-run NRO file:

    tinygo build -o test.nro -target=nintendoswitch examples/serial
2020-09-12 18:37:58 +02:00

77 строки
1,5 КиБ
ArmAsm

// For more information on the .nro file format, see:
// https://switchbrew.org/wiki/NRO
.section .text.jmp, "x"
.global _start
_start:
b start
.word _mod_header - _start
.word 0
.word 0
.ascii "NRO0" // magic
.word 0 // version (always 0)
.word __bss_start - _start // total NRO file size
.word 0 // flags (unused)
// segment headers
.word __text_start
.word __text_size
.word __rodata_start
.word __rodata_size
.word __data_start
.word __data_size
.word __bss_size
.word 0
// ModuleId (not supported)
. = 0x50; // skip 32 bytes
.word 0 // DSO Module Offset (unused)
.word 0 // reserved (unused)
.section .data.mod0
.word 0, 8
.global _mod_header
_mod_header:
.ascii "MOD0"
.word __dynamic_start - _mod_header
.word __bss_start - _mod_header
.word __bss_end - _mod_header
.word 0, 0 // eh_frame_hdr start/end
.word 0 // runtime-generated module object offset
.section .text, "x"
.global start
start:
// save lr
mov x7, x30
// get aslr base
bl +4
sub x6, x30, #0x88
// context ptr and main thread handle
mov x5, x0
mov x4, x1
// clear .bss
adrp x5, __bss_start
add x5, x5, #:lo12:__bss_start
adrp x6, __bss_end
add x6, x6, #:lo12:__bss_end
bssloop:
cmp x5, x6
b.eq run
str xzr, [x5]
add x5, x5, 8
b bssloop
run:
// call entrypoint
adrp x30, exit
add x30, x30, #:lo12:exit
b main