tinygo/targets/gameboy-advance.json
Ayke van Laethem 78fec3719f all: add target-features string to all targets
This makes sure that the LLVM target features match the one generated by
Clang:

  - This fixes a bug introduced when setting the target CPU for all
    targets: Cortex-M4 would now start using floating point operations
    while they were disabled in C.
  - This will make it possible in the future to inline C functions in Go
    and vice versa. This will need some more work though.

There is a code size impact. Cortex-M4 targets are increased slightly in
binary size while Cortex-M0 targets tend to be reduced a little bit.
Other than that, there is little impact.
2021-11-07 09:26:46 +01:00

28 строки
1 КиБ
JSON

{
"llvm-target": "armv4t-unknown-unknown-eabi",
"cpu": "arm7tdmi",
"features": "+armv4t,+soft-float,+strict-align,-aes,-bf16,-cdecp0,-cdecp1,-cdecp2,-cdecp3,-cdecp4,-cdecp5,-cdecp6,-cdecp7,-crc,-crypto,-d32,-dotprod,-dsp,-fp-armv8,-fp-armv8d16,-fp-armv8d16sp,-fp-armv8sp,-fp16,-fp16fml,-fp64,-fpregs,-fullfp16,-hwdiv,-hwdiv-arm,-i8mm,-lob,-mve,-mve.fp,-neon,-ras,-sb,-sha2,-thumb-mode,-vfp2,-vfp2sp,-vfp3,-vfp3d16,-vfp3d16sp,-vfp3sp,-vfp4,-vfp4d16,-vfp4d16sp,-vfp4sp",
"build-tags": ["gameboyadvance", "arm7tdmi", "baremetal", "linux", "arm"],
"goos": "linux",
"goarch": "arm",
"linker": "ld.lld",
"rtlib": "compiler-rt",
"libc": "picolibc",
"cflags": [
"-Werror",
"-fshort-enums",
"-fomit-frame-pointer",
"-fno-exceptions", "-fno-unwind-tables",
"-ffunction-sections", "-fdata-sections"
],
"ldflags": [
"--gc-sections"
],
"linkerscript": "targets/gameboy-advance.ld",
"extra-files": [
"targets/gameboy-advance.s",
"src/runtime/gc_arm.S"
],
"gdb": ["gdb-multiarch"],
"emulator": ["mgba", "-3"]
}