tinygo/interp/testdata/alloc.ll
Ayke van Laethem f9d0ff3bec all: store data layout as little endian value
This makes it much easier to read the value at runtime, as pointer
indices are naturally little endian. It should not affect anything else
in the program.
2023-01-17 19:32:18 +01:00

53 строки
2,2 КиБ
LLVM

target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32--wasi"
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c"\01\00\00\00\00\00\00 " }
@pointerFree12 = global i8* null
@pointerFree7 = global i8* null
@pointerFree3 = global i8* null
@pointerFree0 = global i8* null
@layout1 = global i8* null
@layout2 = global i8* null
@layout3 = global i8* null
@layout4 = global i8* null
@bigobj1 = global i8* null
declare i8* @runtime.alloc(i32, i8*) unnamed_addr
define void @runtime.initAll() unnamed_addr {
call void @main.init()
ret void
}
define internal void @main.init() unnamed_addr {
; Object that's word-aligned.
%pointerFree12 = call i8* @runtime.alloc(i32 12, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree12, i8** @pointerFree12
; Object larger than a word but not word-aligned.
%pointerFree7 = call i8* @runtime.alloc(i32 7, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree7, i8** @pointerFree7
; Object smaller than a word (and of course not word-aligned).
%pointerFree3 = call i8* @runtime.alloc(i32 3, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree3, i8** @pointerFree3
; Zero-sized object.
%pointerFree0 = call i8* @runtime.alloc(i32 0, i8* inttoptr (i32 3 to i8*))
store i8* %pointerFree0, i8** @pointerFree0
; Object made out of 3 pointers.
%layout1 = call i8* @runtime.alloc(i32 12, i8* inttoptr (i32 67 to i8*))
store i8* %layout1, i8** @layout1
; Array (or slice) of 5 slices.
%layout2 = call i8* @runtime.alloc(i32 60, i8* inttoptr (i32 71 to i8*))
store i8* %layout2, i8** @layout2
; Oddly shaped object, using all bits in the layout integer.
%layout3 = call i8* @runtime.alloc(i32 104, i8* inttoptr (i32 2467830261 to i8*))
store i8* %layout3, i8** @layout3
; ...repeated.
%layout4 = call i8* @runtime.alloc(i32 312, i8* inttoptr (i32 2467830261 to i8*))
store i8* %layout4, i8** @layout4
; Large object that needs to be stored in a separate global.
%bigobj1 = call i8* @runtime.alloc(i32 248, i8* bitcast ({ i32, [8 x i8] }* @"runtime/gc.layout:62-2000000000000001" to i8*))
store i8* %bigobj1, i8** @bigobj1
ret void
}