tinygo/targets/gameboy-advance.json
Ayke van Laethem 29206cf0a4 targets: add CPU property everywhere
This is for consistency with Clang, which always adds a CPU flag even if
it's not specified in CFLAGS.

This commit also adds some tests to make sure the Clang target-cpu
matches the CPU property in the JSON files.

This does have an effect on the generated binaries. The effect is very
small though: on average just 0.2% increase in binary size, apparently
because Cortex-M3 and Cortex-M4 are compiled a bit differently. However,
when rebased on top of https://github.com/tinygo-org/tinygo/pull/2218
(minsize), the difference drops to -0.1% (a slight decrease on average).
2021-11-03 23:03:44 +01:00

27 строки
625 Б
JSON

{
"llvm-target": "arm4-unknown-unknown-eabi",
"cpu": "arm7tdmi",
"build-tags": ["gameboyadvance", "arm7tdmi", "baremetal", "linux", "arm"],
"goos": "linux",
"goarch": "arm",
"linker": "ld.lld",
"rtlib": "compiler-rt",
"libc": "picolibc",
"cflags": [
"-Werror",
"-fshort-enums",
"-fomit-frame-pointer",
"-fno-exceptions", "-fno-unwind-tables",
"-ffunction-sections", "-fdata-sections"
],
"ldflags": [
"--gc-sections"
],
"linkerscript": "targets/gameboy-advance.ld",
"extra-files": [
"targets/gameboy-advance.s",
"src/runtime/gc_arm.S"
],
"gdb": ["gdb-multiarch"],
"emulator": ["mgba", "-3"]
}