Browsers previously didn't support the WebAssembly i64 type, so we had
to work around that limitation by converting the LLVM i64 type to
something else. Some people used a pair of i32 values, but we used a
pointer to a stack allocated i64.
Now however, all major browsers and Node.js do support WebAssembly
BigInt integration so that i64 values can be passed back and forth
between WebAssembly and JavaScript easily. Therefore, I think the time
has come to drop support for this workaround.
For more information: https://v8.dev/features/wasm-bigint (note that
TinyGo has used a slightly different way of passing i64 values between
JS and Wasm).
For information on browser support: https://webassembly.org/roadmap/
This avoids a dependency on nrfutil. I have verified that it creates
equivalent zip files to a wasp-os DFU zip file I downloaded here:
https://github.com/wasp-os/wasp-os/releases/
I have also tested that it produces valid DFU files that can be uploaded
using the dfu.py program here to my PineTime:
3d6fd30d33
There are some minor differences in the generated file that should not
matter in practice (JSON whitespace, firmware file name, zip
compression).
This metadata is emitted by Clang and I found it is important for source
level debugging on MacOS. This patch does not get source level debugging
to work yet (for that, it seems like packages need to be built
separately), but it is a step in the right direction.
This was actually surprising once I got TinyGo to build on Windows 11
ARM64. All the changes are exactly what you'd expect for a new
architecture, there was no special weirdness just for arm64.
Actually getting TinyGo to build was kind of involved though. The very
short summary is: install arm64 versions of some pieces of software
(like golang, cmake) instead of installing them though choco. In
particular, use the llvm-mingw[1] toolchain instead of using standard
mingw.
[1]: https://github.com/mstorsjo/llvm-mingw/releases
Before this patch, a compile error would prevent the 'ok' or 'FAIL' line
to be printed. That's unexpected. This patch changes the code in such a
way that it's obvious a test result line is printed in all cases.
To be able to also print the package name, I had to make sure the build
result is passed through everywhere even on all the failure paths. This
results in a bit of churn, but it's all relatively straightforward.
Found while working on Go 1.20.
This flag controls whether to convert external i64 parameters for use in
a browser-like environment.
This flag was needed in the past because back then we only supported
wasm on browsers but no WASI. Now, I can't think of a reason why anybody
would want to change the default. For `-target=wasm` (used for
browser-like environments), the wasm_exec.js file expects this
i64-via-stack ABI. For WASI, there is no limitation on i64 values and
`-wasm-abi=generic` is the default.
This flag is necessary in LLVM 15 because it appears that LLVM 15 has
changed the default target ABI from lp64 to lp64d. This results in a
linker failure. Setting the "target-abi" forces the RISC-V backend to
use the intended target ABI.
The only reason a callback was used, was so that the temporary directory
gets removed once `Build` returns. But that is honestly a really bad
reason: the parent function can simply create a temporary function and
remove it when it returns. It wasn't worth the code complexity that this
callback created.
This change should not cause any observable differences in behavior (it
should be a non-functional change).
I have no reason to do this now, but this unclean code has been bugging
me and I just wanted to get it fixed.
The -x flag prints commands as they are executed. Unfortunately, for the link
command, they were printed too early: before the ThinLTO flags were added.
This is somewhat confusing while debugging.
Before, on the baremetal target or MacOS, we errored if the user
provided configuration to strip debug info.
Ex.
```bash
$ $ tinygo build -o main.go -scheduler=none --no-debug main.go
error: cannot remove debug information: MacOS doesn't store debug info in the executable by default
```
This is a poor experience which results in having OS-specific CLI
behavior. Silently succeeding is good keeping with the Linux philosophy
and less distracting than logging the same without failing.
Signed-off-by: Adrian Cole <adrian@tetrate.io>
Go 1.19 started reformatting code in a way that makes it more obvious
how it will be rendered on pkg.go.dev. It gets it almost right, but not
entirely. Therefore, I had to modify some of the comments so that they
are formatted correctly.
Show the correct error message when trying to strip debug information.
Also, remove the special case for GOOS=linux that was probably dead
code: it was only reachable on baremetal systems which were already
checked before.
The transform package is the more appropriate location for package-level
optimizations, to match `transform.Optimize` for whole-program
optimizations.
This is just a refactor, to make later changes easier to read.
This commit moves the calculation of the package action ID (cache key)
into a separate job. At the moment, this won't have a big effect but
this change is necessary for some future changes I want to make.
This adds the `Version()` function of the `runtime` package which embeds
the go version that was used to build tinygo.
For programs that are compiled with tinygo the version can be overriden
via the:
`tinygo build -ldflags="-X 'runtime.buildVersion=abc'"` flag.
Otherwise it will continue to use the go version with which tinygo was
compiled.
ThinLTO optimizes across LLVM modules at link time. This means that
optimizations (such as inlining and const-propagation) are possible
between C and Go. This makes this change especially useful for CGo, but
not just for CGo. By doing some optimizations at link time, the linker
can discard some unused functions and this leads to a size reduction on
average. It does increase code size in some cases, but that's true for
most optimizations.
I've excluded a number of targets for now (wasm, avr, xtensa, windows,
macos). They can probably be supported with some more work, but that
should be done in separate PRs.
Overall, this change results in an average 3.24% size reduction over all
the tinygo.org/x/drivers smoke tests.
TODO: this commit runs part of the pass pipeline twice. We should set
the PrepareForThinLTO flag in the PassManagerBuilder for even further
reduced code size (0.7%) and improved compilation speed.
This means that it will be possible to generate a Darwin binary on any
platform (Windows, Linux, and MacOS of course), including CGo. Of
course, the resulting binaries can only run on MacOS itself.
The binary links against libSystem.dylib, which is a shared library. The
macos-minimal-sdk repository contains open source header files and
generated symbol stubs so we can generate a stub libSystem.dylib without
copying any closed source code.
This removes the parentHandle argument from the internal calling convention.
It was formerly used to implment coroutines.
Now that coroutines have been removed, it is no longer necessary.
Switching to a shared semaphore allows multi-build operations (compiler tests, package tests, etc.) to use the expected degree of parallelism efficiently.
While refactoring the job runner, the time complexity was also reduced from O(n^2) to O(n+m) (where n is the number of jobs, and m is the number of dependencies).
Instead of storing an increasing version number in relevant packages
(compiler.Version, interp.Version, cgo.Version, ...), read the build ID
from the currently running executable. This has several benefits:
* All changes relevant to the compiled packages are caught.
* No need to bump the version for each change to these packages.
This avoids merge conflicts.
* During development, `go install` is enough. No need to run
`tinygo clean` all the time.
Of course, the drawback is that it might be updated a bit more often
than necessary but I think the overall benefit is big.
Regular release users shouldn't see any difference. Because the tinygo
binary stays the same, the cache works well.
This change uses flock (when available) to acquire locks for build operations.
This allows multiple tinygo processes to run concurrently without building the same thing twice.
This change implements a new "scheduler" for WebAssembly using binaryen's asyncify transform.
This is more reliable than the current "coroutines" transform, and works with non-Go code in the call stack.
runtime (js/wasm): handle scheduler nesting
If WASM calls into JS which calls back into WASM, it is possible for the scheduler to nest.
The event from the callback must be handled immediately, so the task cannot simply be deferred to the outer scheduler.
This creates a minimal scheduler loop which is used to handle such nesting.
This makes sure that the LLVM target features match the one generated by
Clang:
- This fixes a bug introduced when setting the target CPU for all
targets: Cortex-M4 would now start using floating point operations
while they were disabled in C.
- This will make it possible in the future to inline C functions in Go
and vice versa. This will need some more work though.
There is a code size impact. Cortex-M4 targets are increased slightly in
binary size while Cortex-M0 targets tend to be reduced a little bit.
Other than that, there is little impact.
Previously, libclang was run on each fragment (import "C") separately.
However, in regular Go it's possible for later fragments to refer to
types in earlier fragments so they must have been parsed as one.
This commit changes the behavior to run only one C parser invocation for
each Go file.
This commit adds support for musl-libc and uses it by default on Linux.
The main benefit of it is that binaries are always statically linked
instead of depending on the host libc, even when using CGo.
Advantages:
- The resulting binaries are always statically linked.
- No need for any tools on the host OS, like a compiler, linker, or
libc in a release build of TinyGo.
- This also simplifies cross compilation as no cross compiler is
needed (it's all built into the TinyGo release build).
Disadvantages:
- Binary size increases by 5-6 kilobytes if -no-debug is used. Binary
size increases by a much larger margin when debugging symbols are
included (the default behavior) because musl is built with debugging
symbols enabled.
- Musl does things a bit differently than glibc, and some CGo code
might rely on the glibc behavior.
- The first build takes a bit longer because musl needs to be built.
As an additional bonus, time is now obtained from the system in a way
that fixes the Y2038 problem because musl has been a bit more agressive
in switching to 64-bit time_t.