Let each target handle its own initialization/finalization sequence
instead of providing one in the runtime with hooks for memory
initialization etc. This is much more flexible although it causes a
little bit of code duplication.
This increases code size by 1 instruction (2 bytes) because LLVM isn't
yet smart enough to recognize that it doesn't need to clear a register
to use 0: it can just use r1 which is always 0 according to the
convention. It makes initialization a lot easier to read, however.
time.Sleep now compiles on all systems, so lets use that.
Additionally, do a few improvements in time unit handling for the
scheduler. This should lead to somewhat longer sleep durations without
wrapping (on some platforms).
Some examples got smaller, some got bigger. In particular, code using
the scheduler got bigger and the blinky1 example got smaller (especially
on Arduino: 380 -> 314 bytes).
This specifically fixes unix alloc(): previously when allocation fails
it would (recursively) call alloc() again to create an interface due to
lacking escape analysis.
Also, all other cases shouldn't try to allocate just because something
bad happens at runtime.
TODO: implement escape analysis.
CGo depends on syscall, which (in the standard library) depends on sync,
which depends on the runtime. There are also other import cycles. To be
able to use the syscall package from upstream, stop using CGo.