Граф коммитов

7 коммитов

Автор SHA1 Сообщение Дата
Ayke van Laethem
77ec9b6369 all: update build constraints to Go 1.17
Do it all at once in preparation for Go 1.18 support.

To make this commit, I've simply modified the `fmt-check` Makefile
target to rewrite files instead of listing the differences. So this is a
fully mechanical change, it should not have introduced any errors.
2022-02-04 07:49:46 +01:00
Ayke van Laethem
3d73ee77d3 machine: add Device constant
This field contains the microcontroller name that we're compiling for,
or "generic" if we're not running on a microcontroller.
2021-11-30 00:47:11 +01:00
Ayke van Laethem
edcece33ca transform: refactor interrupt lowering
Instead of doing everything in the interrupt lowering pass, generate
some more code in gen-device to declare interrupt handler functions and
do some work in the compiler so that interrupt lowering becomes a lot
simpler.

This has several benefits:

  - Overall code is smaller, in particular the interrupt lowering pass.
  - The code should be a bit less "magical" and instead a bit easier to
    read. In particular, instead of having a magic
    runtime.callInterruptHandler (that is fully written by the interrupt
    lowering pass), the runtime calls a generated function like
    device/sifive.InterruptHandler where this switch already exists in
    code.
  - Debug information is improved. This can be helpful during actual
    debugging but is also useful for other uses of DWARF debug
    information.

For an example on debug information improvement, this is what a
backtrace might look like before this commit:

    Breakpoint 1, 0x00000b46 in UART0_IRQHandler ()
    (gdb) bt
    #0  0x00000b46 in UART0_IRQHandler ()
    #1  <signal handler called>
    [..etc]

Notice that the debugger doesn't see the source code location where it
has stopped.

After this commit, breaking at the same line might look like this:

    Breakpoint 1, (*machine.UART).handleInterrupt (arg1=..., uart=<optimized out>) at /home/ayke/src/github.com/tinygo-org/tinygo/src/machine/machine_nrf.go:200
    200			uart.Receive(byte(nrf.UART0.RXD.Get()))
    (gdb) bt
    #0  (*machine.UART).handleInterrupt (arg1=..., uart=<optimized out>) at /home/ayke/src/github.com/tinygo-org/tinygo/src/machine/machine_nrf.go:200
    #1  UART0_IRQHandler () at /home/ayke/src/github.com/tinygo-org/tinygo/src/device/nrf/nrf51.go:176
    #2  <signal handler called>
    [..etc]

By now, the debugger sees an actual source location for UART0_IRQHandler
(in the generated file) and an inlined function.
2021-11-06 09:40:15 +01:00
Ayke van Laethem
2f1f8fb075 machine: move PinMode to central location
It is always implemented exactly the same way (as an uint8) so there is
no reason to implement it in each target separately.

This also makes it easier to add some documentation to it.
2021-05-06 13:59:12 +02:00
Agurato
e6d5c26df5 Fix RGBA color interpretation for GameBoyAdvance 2021-04-13 18:51:14 +02:00
Ayke van Laethem
8687f3f8f4 targets/gba: implement interrupt handler
Thanks to Kyle Lemons for the inspiration and original design. The
implementation in this commit is very different however, building on top
of the software vectoring needed in RISC-V. The result is a flexible
interrupt handler that does not take up any RAM for configuration.
2020-01-27 21:56:17 +01:00
Ayke van Laethem
9846c062b3 targets: add support for GameBoy Advance
Only tested in an emulator (mGBA). Almost nothing is supported, but
drawing to the screen works.
2019-08-05 09:19:49 +02:00