Unions are somewhat hard to implement in Go because they are not a
native type. But it is actually possible with some compiler magic.
This commit inserts a special "C union" field at the start of a struct
to indicate that it is a union. As such a field cannot be written
directly in Go, this is a useful to distinguish structs and unions.
In LLVM 8, the AVR backend has moved all function pointers to address
space 1 by default. Much of the code still assumes function pointers
live in address space 0, leading to assertion failures.
This commit fixes this problem by autodetecting function pointers and
avoiding them in interface pseudo-calls.
The interp package does a much better job at interpretation, and is
implemented as a pass on the IR which makes it much easier to compose.
Also, the implementation works much better as it is based on LLVM IR
instead of Go SSA.
Match data layout of complex numbers to that of Clang, for better
interoperability. This makes alignment of complex numbes the same as the
individual elements (real and imaginary), as is required by the C spec
and implemented in Clang, but unlike the gc compler. The Go language
specification is silent on this matter.
> Each complex type has the same object representation and alignment
> requirements as an array of two elements of the corresponding real
> type (float for float complex, double for double complex, long double
> for long double complex). The first element of the array holds the
> real part, and the second element of the array holds the imaginary
> component.
Source: https://en.cppreference.com/w/c/language/arithmetic_types
This commit makes sure all Go types can be encoded in the interface type
code, so that Type.Kind() always returns a proper type kind for any
non-nil interface.
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.
The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
This reduces complexity in the compiler without affecting binary sizes
too much.
Cortex-M0: no changes
Linux x64: no changes
WebAssembly: some testcases (calls, coroutines, map) are slightly bigger
This commit changes many things:
* Most interface-related operations are moved into an optimization
pass for more modularity. IR construction creates pseudo-calls which
are lowered in this pass.
* Type codes are assigned in this interface lowering pass, after DCE.
* Type codes are sorted by usage: types more often used in type
asserts are assigned lower numbers to ease jump table construction
during machine code generation.
* Interface assertions are optimized: they are replaced by constant
false, comparison against a constant, or a typeswitch with only
concrete types in the general case.
* Interface calls are replaced with unreachable, direct calls, or a
concrete type switch with direct calls depending on the number of
implementing types. This hopefully makes some interface patterns
zero-cost.
These changes lead to a ~0.5K reduction in code size on Cortex-M for
testdata/interface.go. It appears that a major cause for this is the
replacement of function pointers with direct calls, which are far more
susceptible to optimization. Also, not having a fixed global array of
function pointers greatly helps dead code elimination.
This change also makes future optimizations easier, like optimizations
on interface value comparisons.
This makes it easier to get an overview of everything interface related,
because interfaces are quite complicated and were scattered through the
(huge!) compiler.go file.