This code:
foo & 0xffffff
Is equivalent to this code:
foo % 0x1000000
However, to drop the high 8 bits, this calculation was used:
foo % 0xffffff
This is far more expensive (and incorrect), as it needs an actual modulo
operation which increases code size and probably reduces speed on a
Cortex-M4 and needs library functions for a Cortex-M0 increasing code
size by a much bigger amount.
This is one step towards removing unnecessary special casts in most
cases. It is also part of removing as much magic as possible from the
compiler (the pragma is explicit, the special name is not).
This increases code size by 1 instruction (2 bytes) because LLVM isn't
yet smart enough to recognize that it doesn't need to clear a register
to use 0: it can just use r1 which is always 0 according to the
convention. It makes initialization a lot easier to read, however.
time.Sleep now compiles on all systems, so lets use that.
Additionally, do a few improvements in time unit handling for the
scheduler. This should lead to somewhat longer sleep durations without
wrapping (on some platforms).
Some examples got smaller, some got bigger. In particular, code using
the scheduler got bigger and the blinky1 example got smaller (especially
on Arduino: 380 -> 314 bytes).
This is the last critical part of the C runtime.
Code size is reduced by 4 bytes for examples/blinky2 (probably due to
inlining) and is unchanged for examples/test.
This has the benefit of not requiring a 'runtime' IR file, so that
complete relocatable files can be built without requiring input IR.
This makes the compiler a lot easier to use without the Makefile.
Code size is not affected.
CGo depends on syscall, which (in the standard library) depends on sync,
which depends on the runtime. There are also other import cycles. To be
able to use the syscall package from upstream, stop using CGo.