tinygo/src/internal/task/task_stack_tinygoriscv.go
Ayke van Laethem 64d7f1e436 all: run gofmt on all source code
Some source code wasn't part of `FMT_PATHS` so wasn't checked for
correct formatting. This change includes all this source code and
excludes cgo/testdata because it contains files that can't be parsed.
2022-06-19 13:00:44 +02:00

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Go

//go:build scheduler.tasks && tinygo.riscv
// +build scheduler.tasks,tinygo.riscv
package task
import "unsafe"
var systemStack uintptr
// calleeSavedRegs is the list of registers that must be saved and restored when
// switching between tasks. Also see scheduler_riscv.S that relies on the
// exact layout of this struct.
type calleeSavedRegs struct {
s0 uintptr // x8 (fp)
s1 uintptr // x9
s2 uintptr // x18
s3 uintptr // x19
s4 uintptr // x20
s5 uintptr // x21
s6 uintptr // x22
s7 uintptr // x23
s8 uintptr // x24
s9 uintptr // x25
s10 uintptr // x26
s11 uintptr // x27
pc uintptr
}
// archInit runs architecture-specific setup for the goroutine startup.
func (s *state) archInit(r *calleeSavedRegs, fn uintptr, args unsafe.Pointer) {
// Store the initial sp for the startTask function (implemented in assembly).
s.sp = uintptr(unsafe.Pointer(r))
// Initialize the registers.
// These will be popped off of the stack on the first resume of the goroutine.
// Start the function at tinygo_startTask (defined in src/internal/task/task_stack_riscv.S).
// This assembly code calls a function (passed in s0) with a single argument
// (passed in s1). After the function returns, it calls Pause().
r.pc = uintptr(unsafe.Pointer(&startTask))
// Pass the function to call in s0.
// This function is a compiler-generated wrapper which loads arguments out
// of a struct pointer. See createGoroutineStartWrapper (defined in
// compiler/goroutine.go) for more information.
r.s0 = fn
// Pass the pointer to the arguments struct in s1.
r.s1 = uintptr(args)
}
func (s *state) resume() {
swapTask(s.sp, &systemStack)
}
func (s *state) pause() {
newStack := systemStack
systemStack = 0
swapTask(newStack, &s.sp)
}
// SystemStack returns the system stack pointer when called from a task stack.
// When called from the system stack, it returns 0.
func SystemStack() uintptr {
return systemStack
}