
Let each target handle its own initialization/finalization sequence instead of providing one in the runtime with hooks for memory initialization etc. This is much more flexible although it causes a little bit of code duplication.
88 строки
1,5 КиБ
Go
88 строки
1,5 КиБ
Go
// +build linux
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package runtime
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import (
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"unsafe"
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)
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func _Cfunc_putchar(c int) int
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func _Cfunc_usleep(usec uint) int
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func _Cfunc_calloc(nmemb, size uintptr) unsafe.Pointer
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func _Cfunc_abort()
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func _Cfunc_clock_gettime(clk_id uint, ts *timespec)
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type timeUnit int64
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const tickMicros = 1
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// TODO: Linux/amd64-specific
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type timespec struct {
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tv_sec int64
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tv_nsec int64
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}
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const CLOCK_MONOTONIC_RAW = 4
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// Entry point for Go. Initialize all packages and call main.main().
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//go:export main
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func main() int {
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// Run initializers of all packages.
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initAll()
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// Compiler-generated wrapper to main.main().
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mainWrapper()
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// For libc compatibility.
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return 0
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}
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func putchar(c byte) {
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_Cfunc_putchar(int(c))
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}
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func sleepTicks(d timeUnit) {
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_Cfunc_usleep(uint(d) / 1000)
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}
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// Return monotonic time in nanoseconds.
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//
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// TODO: noescape
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func monotime() uint64 {
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ts := timespec{}
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_Cfunc_clock_gettime(CLOCK_MONOTONIC_RAW, &ts)
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return uint64(ts.tv_sec)*1000*1000*1000 + uint64(ts.tv_nsec)
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}
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func ticks() timeUnit {
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return timeUnit(monotime())
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}
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func abort() {
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// panic() exits with exit code 2.
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_Cfunc_abort()
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}
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func alloc(size uintptr) unsafe.Pointer {
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buf := _Cfunc_calloc(1, size)
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if buf == nil {
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runtimePanic("cannot allocate memory")
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}
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return buf
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}
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func free(ptr unsafe.Pointer) {
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//C.free(ptr) // TODO
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}
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func GC() {
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// Unimplemented.
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}
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func KeepAlive(x interface{}) {
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// Unimplemented. Only required with SetFinalizer().
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}
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func SetFinalizer(obj interface{}, finalizer interface{}) {
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// Unimplemented.
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}
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