tinygo/builder/uf2.go
Michael Matloob 1cb9b948bc targets: add target circuitplay-bluefruit
Add a target for the Adafruit Circuit Playground Bluefruit, which is
based on the nRF52840. Adds the necessary code for the machine
package and the json and linker script files in the targets directory.
The machine package code is based on board_circuitplay_express.go,
with modifications made by consulting the wiring diagram on the
adafruit website here:
https://learn.adafruit.com/adafruit-circuit-playground-bluefruit/downloads

Also adds support to the uf2 conversion packacge to set the familyID
field. The Circuit Playground Bluefruit firmware rejects uf2 files
without the family id set to 0xADA52840 (and without the flag specifying
that the family id is present).
2020-01-06 09:23:39 +01:00

151 строка
3,9 КиБ
Go

package builder
// This file converts firmware files from BIN to UF2 format before flashing.
//
// For more information about the UF2 firmware file format, please see:
// https://github.com/Microsoft/uf2
//
//
import (
"bytes"
"encoding/binary"
"io/ioutil"
"strconv"
)
// convertELFFileToUF2File converts an ELF file to a UF2 file.
func convertELFFileToUF2File(infile, outfile string, uf2FamilyID string) error {
// Read the .text segment.
targetAddress, data, err := extractROM(infile)
if err != nil {
return err
}
output, _, err := convertBinToUF2(data, uint32(targetAddress), uf2FamilyID)
if err != nil {
return err
}
return ioutil.WriteFile(outfile, output, 0644)
}
// convertBinToUF2 converts the binary bytes in input to UF2 formatted data.
func convertBinToUF2(input []byte, targetAddr uint32, uf2FamilyID string) ([]byte, int, error) {
blocks := split(input, 256)
output := make([]byte, 0)
bl, err := newUF2Block(targetAddr, uf2FamilyID)
if err != nil {
return nil, 0, err
}
bl.SetNumBlocks(len(blocks))
for i := 0; i < len(blocks); i++ {
bl.SetBlockNo(i)
bl.SetData(blocks[i])
output = append(output, bl.Bytes()...)
bl.IncrementAddress(bl.payloadSize)
}
return output, len(blocks), nil
}
const (
uf2MagicStart0 = 0x0A324655 // "UF2\n"
uf2MagicStart1 = 0x9E5D5157 // Randomly selected
uf2MagicEnd = 0x0AB16F30 // Ditto
)
// uf2Block is the structure used for each UF2 code block sent to device.
type uf2Block struct {
magicStart0 uint32
magicStart1 uint32
flags uint32
targetAddr uint32
payloadSize uint32
blockNo uint32
numBlocks uint32
familyID uint32
data []uint8
magicEnd uint32
}
// newUF2Block returns a new uf2Block struct that has been correctly populated
func newUF2Block(targetAddr uint32, uf2FamilyID string) (*uf2Block, error) {
var flags uint32
var familyID uint32
if uf2FamilyID != "" {
flags |= flagFamilyIDPresent
v, err := strconv.ParseUint(uf2FamilyID, 0, 32)
if err != nil {
return nil, err
}
familyID = uint32(v)
}
return &uf2Block{magicStart0: uf2MagicStart0,
magicStart1: uf2MagicStart1,
magicEnd: uf2MagicEnd,
targetAddr: targetAddr,
flags: flags,
familyID: familyID,
payloadSize: 256,
data: make([]byte, 476),
}, nil
}
const (
flagFamilyIDPresent = 0x00002000
)
// Bytes converts the uf2Block to a slice of bytes that can be written to file.
func (b *uf2Block) Bytes() []byte {
buf := bytes.NewBuffer(make([]byte, 0, 512))
binary.Write(buf, binary.LittleEndian, b.magicStart0)
binary.Write(buf, binary.LittleEndian, b.magicStart1)
binary.Write(buf, binary.LittleEndian, b.flags)
binary.Write(buf, binary.LittleEndian, b.targetAddr)
binary.Write(buf, binary.LittleEndian, b.payloadSize)
binary.Write(buf, binary.LittleEndian, b.blockNo)
binary.Write(buf, binary.LittleEndian, b.numBlocks)
binary.Write(buf, binary.LittleEndian, b.familyID)
binary.Write(buf, binary.LittleEndian, b.data)
binary.Write(buf, binary.LittleEndian, b.magicEnd)
return buf.Bytes()
}
// IncrementAddress moves the target address pointer forward by count bytes.
func (b *uf2Block) IncrementAddress(count uint32) {
b.targetAddr += b.payloadSize
}
// SetData sets the data to be used for the current block.
func (b *uf2Block) SetData(d []byte) {
b.data = make([]byte, 476)
copy(b.data[:], d)
}
// SetBlockNo sets the current block number to be used.
func (b *uf2Block) SetBlockNo(bn int) {
b.blockNo = uint32(bn)
}
// SetNumBlocks sets the total number of blocks for this UF2 file.
func (b *uf2Block) SetNumBlocks(total int) {
b.numBlocks = uint32(total)
}
// split splits a slice of bytes into a slice of byte slices of a specific size limit.
func split(input []byte, limit int) [][]byte {
var block []byte
output := make([][]byte, 0, len(input)/limit+1)
for len(input) >= limit {
block, input = input[:limit], input[limit:]
output = append(output, block)
}
if len(input) > 0 {
output = append(output, input[:len(input)])
}
return output
}