The `machine.Pin` type was a int8, which works fine but limits the
number of pin numbers to 127. This patch changes the type to uint8 and
changes NoPin to 0xff, which allows more pins to be used.
Some boards might not have that many pins but their internal
organization requires more pin numbers to be used (because it is
organized in pin ports and not all pins in a port have a physical
connection). Therefore the range of a int8 is too low to address these
higher pins.
This patch also has the surprising side effect of reducing binary size
in a number of cases. If there is a reduction it's usually just a few
bytes, with one outlier: the driver example amg88xx when compiled for
the pybadge board. I have not seen any increases in binary size.
Commit fc4857e98c (runtime: avoid recursion in printuint64 function)
caused a regression for AVR. I have tried locally with LLVM 11 (which
contains a number of codegen bugs) and the issue is no longer present,
so I'm assuming it's a codegen bug that is now fixed. However, LLVM 11
is not yet released so it seems best to me to work around this
temporarily (for the next few months).
This commit can easily be reverted when we start using LLVM 11.
This is necessary to avoid a circular dependency between the device/avr
and runtime/interrupts package in the next commit.
It may be worth replacing existing calls like device/arm.Asm to
device.Asm, to have a single place where these are defined.
Previously, chansend and chanrecv allocated a heap object before blocking on a channel.
This object was used to implement a linked list of goroutines blocked on the channel.
The chansend and chanrecv now instead accept a buffer to store this object in as an argument.
The compiler now creates a stack allocation for this object and passes it in.
There was what appears to be a race condition in the Tx function. While
it would work fine in many cases, when there were interrupts (such as
when using BLE), the function would just hang waiting for `EVENTS_READY`
to arrive.
I think what was happening was that the `spi.Bus.RXD.Get()` would start
the next transfer, which would complete (and generate an event) before
`EVENTS_READY` was reset to 0. The fix is easy: clear `EVENTS_READY`
before doing something that can trigger an event.
I believe I've seen this bug before on the PineTime but I couldn't find
the issue back then.
This commit refactors both determining the current time and sleeping for
a given time. It also improves precision for many chips.
* The nrf chips had a long-standing TODO comment about a slightly
inaccurate clock. This should now be fixed.
* The SAM D2x/D5x chips may have a slightly more accurate clock,
although probably within the error margin of the RTC. Also, by
working with RTC ticks and converting in the least number of places,
code size is often slightly reduced (usually just a few bytes, up to
around 1kB in some cases).
* I believe the HiFive1 rev B timer was slightly wrong (32768Hz vs
30517.6Hz). Because the datasheet says the clock runs at 32768Hz,
I've used the same conversion code here as in the nrf and sam cases.
* I couldn't test both stm32 timers, so I kept them as they currently
are. It may be possible to make them more efficient by using the
native tick frequency instead of using microseconds everywhere.
All the AVRs that I've looked at had the same pin/port structure, with
the possible states being input/floating, input/pullup, low, and high
(with the same PORT/DDR registers). The main difference is the number of
available ports and pins. To reduce the amount of code and avoid
duplication (and thus errors) I decided to centralize this, following
the design used by the atmega2560 but while using a trick to save
tracking a few registers.
In the process, I noticed that the Pin.Get() function was incorrect on
the atmega2560 implementation. It is now fixed in the unified code.
Previously, we implemented individual bytealg functions via linknaming, and had to update them every once in a while when we hit linker errors.
Instead, this change reimplements the bytealg package in pure Go.
If something is missing, it will cause a compiler error rather than a linker error.
This is easier to test and maintain.