* Heap allocation based on available ram
* Added homebrew launcher parser (for overriden heap)
* Removed unused stuff (moved to gonx)
* Kept require code at minimum to work in a real device
* Moved everything to a single file
This appears to be allowed by the specification, at least it is allowed
by the main Go implementation: https://play.golang.org/p/S8jxAMytKDB
Allow it in TinyGo too, for consistency.
Found because it is triggered with `tinygo test flags`. This doesn't
make the flags package pass all tests, but is a step closer.
os.Getenv() was already stubbed out, but os.LookupEnv() wasn't. This
will allow me to compile my program unmodified without using separate
files and build tags.
Let's use the same default frequency everywhere, for consistency.
It could be any frequency, but 4MHz is already used for other chips and
it seems like a reasonable frequency to me (not too fast for most chips
but still reasonably fast). Oh, and 4MHz is slow enough that it can be
inspected by a Saleae Logic 4 (that sadly has been discontinued).
Instead of only allowing a limited number of speeds, use the provided
speed as an upper bound on the allowed speed. The reasoning is that
picking a higher speed than requrested will likely result in malfunction
while picking a lower speed will usually only result in slower
operation.
This behavior matches the ESP32 at least.
This allows the following packages to pass tests:
* crypto/des
* encoding/hex
I have not included crypto/rc4 as it doesn't pass tests on Go 1.11 (but
it works on later versions).
It can be unexpected that printing a float32 involves 64-bit floating
point routines, see for example:
https://github.com/tinygo-org/tinygo/issues/1415
This commit adds a dedicated printfloat32 instead just for printing
float32 values. It comes with a possible code size increase, but only if
both float32 and float64 values are printed. Therefore, this should be
an improvement in almost all cases.
I also tried using printfloat32 for everything (and casting a float64 to
float32 to print) but the printed values are slightly different,
breaking the testdata/math.go test for example.
The only architecture that actually needs special support for scanning
the stack is WebAssembly. All others allow raw access to the stack with
a small bit of assembly. Therefore, don't manually keep track of all
these objects on the stack manually and instead just use conservative
stack scanning.
This results in a massive code size decrease in the affected targets
(only tested linux/amd64 for code size) - sometimes around 33%. It also
allows for future improvements such as using proper stackful goroutines.
Instead of putting tinygo_scanCurrentStack in scheduler_*.S files, put
them in dedicated files. The function tinygo_scanCurrentStack has
nothing to do with scheduling and so doesn't belong there. Additionally,
while scheduling code is made specific for the Cortex-M, the
tinygo_scanCurrentStack is generic to all ARM targets so this move
removes some duplication there.
Specifically:
* tinygo_scanCurrentStack is moved out of scheduler_cortexm.S as it
isn't really part of the scheduler. It is now gc_arm.S.
* Same for the AVR target.
* Same for the RISCV target.
* scheduler_gba.S is removed, using gc_arm.S instead as it only
contains tinygo_scanCurrentStack.
* initial commit for WASI support
* merge "time" package with wasi build tag
* override syscall package with wasi build tag
* create runtime_wasm_{js,wasi}.go files
* create syscall_wasi.go file
* create time/zoneinfo_wasi.go file as the replacement of zoneinfo_js.go
* add targets/wasi.json target
* set visbility hidden for runtime extern variables
Accodring to the WASI docs (https://github.com/WebAssembly/WASI/blob/master/design/application-abi.md#current-unstable-abi),
none of exports of WASI executable(Command) should no be accessed.
v0.19.0 of bytecodealliance/wasmetime, which is often refered to as the reference implementation of WASI,
does not accept any exports except functions and the only limited variables like "table", "memory".
* merge syscall_{baremetal,wasi}.go
* fix js target build
* mv wasi functions to syscall/wasi && implement sleepTicks
* WASI: set visibility hidden for globals variables
* mv back syscall/wasi/* to runtime package
* WASI: add test
* unexport wasi types
* WASI test: fix wasmtime path
* stop changing visibility of runtime.alloc
* use GOOS=linux, GOARCH=arm for wasi target
Signed-off-by: mathetake <takeshi@tetrate.io>
* WASI: fix build tags for os/runtime packages
Signed-off-by: mathetake <takeshi@tetrate.io>
* run WASI test only on Linux
Signed-off-by: mathetake <takeshi@tetrate.io>
* set InternalLinkage instead of changing visibility
Signed-off-by: mathetake <takeshi@tetrate.io>
For example, for running tests with -target=wasm or
-target=cortex-m-qemu. It looks at the output to determine whether tests
were successful in the absence of a status code.
The algorithm now checks for invalid UTF-8 sequences, which is required
by the Go spec.
This gets the tests of the unicode/utf8 package to pass.
Also add bytes.Equal for Go 1.11, which again is necessary for the
unicode/utf8 package.
Only some pins (notably including GPIO2 aka machine.LED) have GPIO for
the default function 1. Other pins (such as GPIO 15) had a different
function by default. Function 3 means GPIO for all the pins, so always
use that when configuring a pin to use as a GPIO pin.
In the future, the mux configuration will need to be updated for other
functions such as SPI, I2C, etc.