Граф коммитов

10 коммитов

Автор SHA1 Сообщение Дата
Ayke van Laethem
bfa29f17da runtime: move/refactor some GC-related code
Instead of putting tinygo_scanCurrentStack in scheduler_*.S files, put
them in dedicated files. The function tinygo_scanCurrentStack has
nothing to do with scheduling and so doesn't belong there. Additionally,
while scheduling code is made specific for the Cortex-M, the
tinygo_scanCurrentStack is generic to all ARM targets so this move
removes some duplication there.

Specifically:

  * tinygo_scanCurrentStack is moved out of scheduler_cortexm.S as it
    isn't really part of the scheduler. It is now gc_arm.S.
  * Same for the AVR target.
  * Same for the RISCV target.
  * scheduler_gba.S is removed, using gc_arm.S instead as it only
    contains tinygo_scanCurrentStack.
2020-10-02 08:54:43 +02:00
Ayke van Laethem
39433a3553 compileopts: automatically add -g flag when including debug symbols
Debug information is often useful and there is no reason to include it
for Go code but not for C code. Also, disabling debug information should
disable it entirely, not just for Go code.
2020-07-10 16:56:13 +02:00
Ayke van Laethem
565ff99c31 gba: always use ARM mode instead of Thumb mode
This results in bigger code size, but it works around a bug in the
linker.

The issue starts with the problem that libraries (picolibc, compiler-rt)
were compiled as ARM and the rest as Thumb. This causes some blx
instructions to be inserted by the linker to call into these libraries.

Ideally we should fix the libraries to use Thumb mode instead, but that
requires some more extensive changes (including fixes to compiler-rt)
and it's just way easier to use ARM mode everywhere.
2020-04-21 15:40:52 +02:00
Jaden Weiss
ceeba528e7 runtime: copy stack scan assembly for GBA
The GC stack scanning code was implemented in the Cortex-M assembly, which meant that it was not available on the GBA which is pre-cortex.
This change adds a copy of the relevant code into a new asembly file which is used on the GBA.
2020-04-21 10:28:42 +02:00
Ayke van Laethem
dd0fb1dd9a arm: use -fomit-frame-pointer
The frame pointer was already omitted in the object files that TinyGo
emits, but wasn't yet omitted in the C files it compiles. Omitting the
frame pointer is good for code size (and perhaps performance).

The frame pointer was originally used for printing stack traces in a
debugger. However, advances in DWARF debug info have made it largely
unnecessary (debug info contains enough information now to recover the
frame pointer even without an explicit frame pointer register). In fact,
GDB has been able to produce backtraces in TinyGo compiled code for a
while now while it didn't include a frame pointer.
2020-04-07 16:17:10 +02:00
Ayke van Laethem
f316ebc23b all: include picolibc for bare metal targets
This is necessary for better CGo support on bare metal. Existing
libraries expect to be able to include parts of libc and expect to be
able to link to those symbols.

Because with this all targets have a working libc, it is now possible to
add tests to check that a libc in fact works basically.

Not all parts of picolibc are included, such as the math or stdio parts.
These should be added later, when needed.

This commit also avoids the need for the custom memcpy/memset/memcmp
symbols that are sometimes emitted by LLVM. The C library will take care
of that.
2020-03-22 17:14:59 +01:00
Ayke van Laethem
53688c86c8 gameboy-advance: enable debugging with GDB 2020-02-26 20:39:43 +01:00
Ayke van Laethem
c698e99880 gameboy-advance: include compiler-rt in build
This avoids errors like the following:

    ld.lld-9: error: undefined symbol: __umodsi3
    ld.lld-9: error: undefined symbol: __aeabi_uidivmod
2020-01-16 08:11:04 +01:00
Ayke van Laethem
1cbe09ee89 compileopts: add linkerscript key
Setting the linker script as one property (instead of as part of the
generic ldflags property) allows it to be overriden.

This is important for the SoftDevice on Nordic chips, because the
SoftDevice takes up a fixed part of the flash/RAM and the application
must be flashed at a different position. With this linkerscript option,
it is possible to create (for example) a pca10040-s132v6 that overrides
the default linker script.
2019-11-04 16:21:59 +01:00
Ayke van Laethem
9846c062b3 targets: add support for GameBoy Advance
Only tested in an emulator (mGBA). Almost nothing is supported, but
drawing to the screen works.
2019-08-05 09:19:49 +02:00